拉齐尔斯 PvP 重新平衡
Raziels PvP Rebalance
76561198145091670
Steam工坊
模组介绍
旨在创造一个更加平衡的长期 PVP 环境。
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Designed to create a more balanced longterm pvp enviorment. give alternatives to higher quality Blueprints, added some structures to help hiding in pvp, lock Dinos to set base stats, and remove breeding. This mod is still in Beta, mostly in that the creature stats aren't probably well balanced yet, needs balance testing. RpvpR is not compatible with any other mod that alters Vanilla spawns (Such as Kraken's better dinos)
To get this mod to work properly (certain vanilla spawns will still occur otherwise) put the following under [/Script/ShooterGame.ShooterGameMode] in the Game.ini:
NPCReplacements=(FromClassName="Carcha_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaRex_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaCarno_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="Mosa_Character_BP_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Mosa_Character_BP_Mega_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Mega_Tusoteuthis_Character_BP_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="MegaBasilisk_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaCrab_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaMegalodon_Character_BP_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Raptor_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_Child_RpvpRC")
NPCReplacements=(FromClassName="MegaRex_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="MegaCarno_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Mosa_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Tusoteuthis_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Basilisk_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Crab_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Megalodon_Character_BP_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
If you want to leave in the Carcharodontosaurus just don't put in the top line "NPCReplacements=(FromClassName="Carcha_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")"
I'll probably update this mod once the Carcha is added to the devkit, but unless the mod gets sufficient attention I probably will leave it as is after that.
To get this mod to work properly (certain vanilla spawns will still occur otherwise) put the following under [/Script/ShooterGame.ShooterGameMode] in the Game.ini:
NPCReplacements=(FromClassName="Carcha_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaRaptor_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaRex_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaCarno_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="Mosa_Character_BP_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Mosa_Character_BP_Mega_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Mega_Tusoteuthis_Character_BP_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="MegaBasilisk_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaCrab_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")
NPCReplacements=(FromClassName="MegaMegalodon_Character_BP_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Raptor_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_Child_RpvpRC")
NPCReplacements=(FromClassName="MegaRex_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="MegaCarno_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Mosa_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Tusoteuthis_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Basilisk_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Crab_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpRC")
NPCReplacements=(FromClassName="Megalodon_Character_BP_C", ToClassName="Dolphin_Character_BP_Child_RpvpRC")
If you want to leave in the Carcharodontosaurus just don't put in the top line "NPCReplacements=(FromClassName="Carcha_Character_BP_C", ToClassName="Dodo_Character_BP_Child_RpvpR_C")"
I'll probably update this mod once the Carcha is added to the devkit, but unless the mod gets sufficient attention I probably will leave it as is after that.