大狩猎
The Great Hunt
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模组介绍
模组#2424064313
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Mod #2424064313
v1.1
The Great Hunt was created to add some additional end-game content for single-tribe PVE servers. It adds 4 variants to hunt for each species (Alpha, Gamma, Zeta, Omega), providing a progression system that gradually increases the wild spawn level as each species is collected (tracked server-wide).
The Hunt Repository (level 10 engram) provides a list of all the species on the map and tracks which variants have been collected. Collecting a species variant will cause the next tier to unlock and spawn in the wild.
Variants also drop items and blueprints appropriate to your level, with quality multipliers that are determined by the level, tier, and size of the variant. (including the possibility of tek items for tek engrams you have unlocked)
Additionally, collected vials will turn into crystals that can be spent to influence the wild population of a species (for example you can temporarily overpopulate or exterminate a species). OR feed the crystal to a tame to permanently grant an \'aspect\' of one of the four variants.
This mod can be put anywhere in the mod load order.
I\'ve tested with Structures Plus and Kraken\'s Better Dinos, and I expect it to be compatible with most other mods.
The list of possible item drops and dino spawns are dynamically created at each startup, so changes/additions by other mods should be automatically included. Dinos added by other mods should be included as long as they are spawning using normal spawners.
The dynamic difficulty level starts at the server setting as a baseline, so I recommend you start it low because it can get quite high. (+1 level per variant per species can add up quickly on a map with 140 species)
I suggest starting wild creatures at level 30 by adding these in the game.ini:
To clear the progress on the mod delete the save data in the
I recommend doing this when switching maps.
When playing single player launch the game with the steam launch option:
Copy/paste these lines into the Game.ini to configure the mod (this is optional, defaults are as listed):
- Performing a DestroyWildDinos command will cause a crash. This can be avoided by wiping dinos during server restart only.- Vanilla Alphas will continue to spawn at normal rates (modded alphas will only spawn once, until that species has been collected)
- Occasionally a killed variant will not drop any loot
- Some Omegas are so big that they have glitchy movement and can end up walking into the sky
The Great Hunt
v1.1
The Great Hunt was created to add some additional end-game content for single-tribe PVE servers. It adds 4 variants to hunt for each species (Alpha, Gamma, Zeta, Omega), providing a progression system that gradually increases the wild spawn level as each species is collected (tracked server-wide).
Details
The Hunt Repository (level 10 engram) provides a list of all the species on the map and tracks which variants have been collected. Collecting a species variant will cause the next tier to unlock and spawn in the wild.
Variants also drop items and blueprints appropriate to your level, with quality multipliers that are determined by the level, tier, and size of the variant. (including the possibility of tek items for tek engrams you have unlocked)
Additionally, collected vials will turn into crystals that can be spent to influence the wild population of a species (for example you can temporarily overpopulate or exterminate a species). OR feed the crystal to a tame to permanently grant an \'aspect\' of one of the four variants.
Setup
This mod can be put anywhere in the mod load order.
I\'ve tested with Structures Plus and Kraken\'s Better Dinos, and I expect it to be compatible with most other mods.
The list of possible item drops and dino spawns are dynamically created at each startup, so changes/additions by other mods should be automatically included. Dinos added by other mods should be included as long as they are spawning using normal spawners.
The dynamic difficulty level starts at the server setting as a baseline, so I recommend you start it low because it can get quite high. (+1 level per variant per species can add up quickly on a map with 140 species)
I suggest starting wild creatures at level 30 by adding these in the game.ini:
DifficultyOffset=1.0
OverrideOfficialDifficulty=1.0
To clear the progress on the mod delete the save data in the
ShooterGame/Saved/SaveGames/ark_repositoryI recommend doing this when switching maps.
When playing single player launch the game with the steam launch option:
-preventhibernationMod Settings
Copy/paste these lines into the Game.ini to configure the mod (this is optional, defaults are as listed):
DropBlueprintsOnly=False # variants only drop item blueprints
NoItemDrops=False # disables item drops from variants
AspectAlphaPointsPerSample=2 # override aspect buff strength per species collected (0 to disable)
AspectGammaPointsPerSample=2 # override aspect buff strength per species collected (0 to disable)
AspectZetaPointsPerSample=4 # override aspect buff strength per species collected (0 to disable)
AspectOmegaPointsPerSample=5 # override aspect buff strength per species collected (0 to disable)
Known Bugs
- Performing a DestroyWildDinos command will cause a crash. This can be avoided by wiping dinos during server restart only.- Vanilla Alphas will continue to spawn at normal rates (modded alphas will only spawn once, until that species has been collected)
- Occasionally a killed variant will not drop any loot
- Some Omegas are so big that they have glitchy movement and can end up walking into the sky