传说友好现实主义模组
Lore Friendly Realism Mod
76561197998018881
Steam工坊
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模组介绍
过时的。
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Obsolete. New Version posted here: http://steamcommunity.com/sharedfiles/filedetails/?id=838131897
Version 2.3
Set beaver food/torpor rate increased a little. Should now require half vanilla narcotics (halved again as narcs are 80, not 40 torp), and should tame in around an hour. Increase beaver base weight to 200, miscalculated last time, I was tired.
Lower Dimetrodon tame same as beaver. Testing narcs required.
Compy targeting changed, it shouldn't now attack anything larger than small (raptors, you). Compys just get murdered every time they attack trikes, short of AI that would mean they only attack in huge numbers I'm giving them some common sense.
Removed metal from obsidian nodes, lowered overall amount to compensate. Now there's no reason to touch them until you need them, and you shouldn't have a huge stash from metal farming before you even need any polymer. May change overall amounts of both depending on balance.
Changed resources and saddles in supply drops. Metal and obsidian etc now drop at appropriate levels, saddles are now 1 per drop and less sought after saddles have been removed to encourage people to take the engram if they want it. Resources are also now more likely to drop compared to other types of drop at lower levels, to balance with the chance of getting what you want at higher levels.
This mod is one I made for my server (friends) and decided to release to the general dino lovin' public. It'll be updated as often as I can/my friends ask me to, but almost certainly not each time the devkit is updated.
The mod is designed for PVE as best we can with the current derpy AI, hopefully this will be resolved eventually. Translation: I care not for your PVP balance issues :)
Otherwise, it makes wild dinos scary and tame dinos not OP, among other things. For a full list of changes see the changelog in the discussion section here: http://steamcommunity.com/workshop/filedetails/discussion/624176573/405692224224097643/
Make sure you use the .ini edits included here: http://steamcommunity.com/workshop/filedetails/discussion/624176573/405692224224098385/
Play on the normal ark map, or I believe it should work on custom maps. Just don't use the one named for the mod. I have no idea why its even there...
Enjoy :)
Inspired by the Ultra-Realism mod by Storm
Version 2.3
Set beaver food/torpor rate increased a little. Should now require half vanilla narcotics (halved again as narcs are 80, not 40 torp), and should tame in around an hour. Increase beaver base weight to 200, miscalculated last time, I was tired.
Lower Dimetrodon tame same as beaver. Testing narcs required.
Compy targeting changed, it shouldn't now attack anything larger than small (raptors, you). Compys just get murdered every time they attack trikes, short of AI that would mean they only attack in huge numbers I'm giving them some common sense.
Removed metal from obsidian nodes, lowered overall amount to compensate. Now there's no reason to touch them until you need them, and you shouldn't have a huge stash from metal farming before you even need any polymer. May change overall amounts of both depending on balance.
Changed resources and saddles in supply drops. Metal and obsidian etc now drop at appropriate levels, saddles are now 1 per drop and less sought after saddles have been removed to encourage people to take the engram if they want it. Resources are also now more likely to drop compared to other types of drop at lower levels, to balance with the chance of getting what you want at higher levels.
This mod is one I made for my server (friends) and decided to release to the general dino lovin' public. It'll be updated as often as I can/my friends ask me to, but almost certainly not each time the devkit is updated.
The mod is designed for PVE as best we can with the current derpy AI, hopefully this will be resolved eventually. Translation: I care not for your PVP balance issues :)
Otherwise, it makes wild dinos scary and tame dinos not OP, among other things. For a full list of changes see the changelog in the discussion section here: http://steamcommunity.com/workshop/filedetails/discussion/624176573/405692224224097643/
Make sure you use the .ini edits included here: http://steamcommunity.com/workshop/filedetails/discussion/624176573/405692224224098385/
Play on the normal ark map, or I believe it should work on custom maps. Just don't use the one named for the mod. I have no idea why its even there...
Enjoy :)
Inspired by the Ultra-Realism mod by Storm