[WIP] 部落增益
[WIP] Tribe Buff
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模组介绍
请注意,这还没有经过全面测试,因为我没有足够的玩家来正确测试它,所以我正在寻求一些帮助。
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Please note this has not been fully tested as I haven’t got enough players to test this properly so I’m looking for some assistance with it.
There may be bugs and issues so please only install this on your own server if you understand you may encounter issues (dinos/players dying unexpectedly etc)
This is a mod which tries to help out smaller tribes when being raided by big tribes.
INI Variables
MaxTribeMembers=4 (Default is 1)
BuffMultiplier=0.5 (Default is 2)
DinoBuffMultiplier=0.25 (Default is 1)
DistanceToBuff=0 (0 means map wide)
You can set the MaxTribeMembers which is the amount of players currently online in the tribe to receive the buff.
For example if MaxTribeMembers=10 then tribes with players online between 1-9 players will receive an added buff and tribes with 10 or more will not receive the buff.
The start multiplier is the MaxTribeMembers
The logic is as follows: (MaxTribeMembers - (Online Players - 2) ) x BuffMulitplier
For values above it would be as follows for players
Solo = (4 - (1-2)) x 0.5 - Solo players would get a 2.5x buff on health
2 players online = (4 - (2-2)) x 0.5 - 2 players would get a 2x buff on health
3 players online = (4 - (3-2)) x 0.5 - 3 players would get a 1.5x buff on health
4 players online = (4 - (4-2)) x 0.5 - 4 players would get 1x buff (no buff)
You have to place the buff flag (currently only admin spawn in) and then that applies the buff to the owning player and tribe members.
The buff defaults to map wide but you can choose the distance to buff yourself in the ini (DistanceToBuff)
Admin spawn code:
cheat giveitem "Blueprint'/Game/Mods/TribeBuff/Structure/PrimalItemStructure_Flag_TribeBuff.PrimalItemStructure_Flag_TribeBuff" 1 1 false
There may be bugs and issues so please only install this on your own server if you understand you may encounter issues (dinos/players dying unexpectedly etc)
This is a mod which tries to help out smaller tribes when being raided by big tribes.
INI Variables
MaxTribeMembers=4 (Default is 1)
BuffMultiplier=0.5 (Default is 2)
DinoBuffMultiplier=0.25 (Default is 1)
DistanceToBuff=0 (0 means map wide)
You can set the MaxTribeMembers which is the amount of players currently online in the tribe to receive the buff.
For example if MaxTribeMembers=10 then tribes with players online between 1-9 players will receive an added buff and tribes with 10 or more will not receive the buff.
The start multiplier is the MaxTribeMembers
The logic is as follows: (MaxTribeMembers - (Online Players - 2) ) x BuffMulitplier
For values above it would be as follows for players
Solo = (4 - (1-2)) x 0.5 - Solo players would get a 2.5x buff on health
2 players online = (4 - (2-2)) x 0.5 - 2 players would get a 2x buff on health
3 players online = (4 - (3-2)) x 0.5 - 3 players would get a 1.5x buff on health
4 players online = (4 - (4-2)) x 0.5 - 4 players would get 1x buff (no buff)
You have to place the buff flag (currently only admin spawn in) and then that applies the buff to the owning player and tribe members.
The buff defaults to map wide but you can choose the distance to buff yourself in the ini (DistanceToBuff)
Admin spawn code:
cheat giveitem "Blueprint'/Game/Mods/TribeBuff/Structure/PrimalItemStructure_Flag_TribeBuff.PrimalItemStructure_Flag_TribeBuff" 1 1 false