恐龙沉浸式重新编码
Dino Immersion Recode
76561198058669135
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模组介绍
我的旧版本模组设置不正确,所以我从头开始重新编码,让它变得更好。
查看英文原文
My old version of the mod just wasn't set up correctly, so I recoded it from the ground up to be good. Now it should properly store information between sessions and have other continuity fixes.
TEST IT OUT ON A SEPARATE SAVE! Dinos affected by this mod have their base-game level set to 1, so your dinos will be alive but they'll all be level 1 when the mod is removed.
This mod replaces the vanilla game's levelling mechanics with a new system of trainable levels that affect all of your dinos' stats at once. They have 4 trainable levels: Vitality, Strength, Endurance, and Agility. More ways to train will be implemented later, but for now these are your options:
Vitality- Take damage from dinos. Increases Health, Torpidity, Weight
Strength- Deal damage to dinos. Increases Damage, Weight
Endurance- Use Stamina. Increases Stamina, Torpidity, Oxygen
Agility- Use Stamina. Increases Oxygen, Speed
You can also craft Dino Dummies and Treadmills to train Vitality/Strength and Endurance/Agility respectively. They will train at a reduced rate compared to just using the stats in the wild, but using each of them daily (keep going until the green glow appears on your dino) will give your dino an exp bonus so they can level all 4 stats quicker overall. This bonus will increase to up to 2.5x exp after about 3 in-game weeks of continuous use.
It also adds in Aging mechanics, so dinos' sizes and stats change over time as they grow older. Currently there's no ini options, so you can't disable death by old age, but they reach near death around age 2000 (in-game days) and they have an amount of time to live after this based on their number of levels and a random variable. This standard is now for Medium creatures (Roughly Trike/Pachyrhino sized herbies, Allo/Yuty sized carnies), and it will vary depending on the creature's size category. Larger dinos live longer, with Rex's living for 3000 days and Dodos only a mere 500.
Wild dinos will get more levels per their age, so they will be immediately stronger than similarly aged tamed dinos, but if you put in the work with tamed ones they can go far beyond what wild ones can do. Older dinos are also harder to tame, and get exponentially harder the older they get. In the future older dinos will be more prone to injuries and these will grant a large taming bonus, but until this gets implemented it's recommended to stick to younger dinos.
Water dinos no longer die immediately on leaving water, instead they can breach and fall back down. This means they can get stuck, however, and in the future I plan to implement ways to push them back into the water (and perhaps help with taming them that way). Ridden ones can hop back to the water now.
There is now an improved UI for checking stats as well! Sleep has been put on hold to be redone completely as it just wasn't working smoothly.
There is much more work to be done on this mod to get it to where it should be to be commonly used, but I am releasing it to get suggestions and bug reports and test it on servers. Feel free to try this out and send in your feedback below!
TEST IT OUT ON A SEPARATE SAVE! Dinos affected by this mod have their base-game level set to 1, so your dinos will be alive but they'll all be level 1 when the mod is removed.
This mod replaces the vanilla game's levelling mechanics with a new system of trainable levels that affect all of your dinos' stats at once. They have 4 trainable levels: Vitality, Strength, Endurance, and Agility. More ways to train will be implemented later, but for now these are your options:
Vitality- Take damage from dinos. Increases Health, Torpidity, Weight
Strength- Deal damage to dinos. Increases Damage, Weight
Endurance- Use Stamina. Increases Stamina, Torpidity, Oxygen
Agility- Use Stamina. Increases Oxygen, Speed
You can also craft Dino Dummies and Treadmills to train Vitality/Strength and Endurance/Agility respectively. They will train at a reduced rate compared to just using the stats in the wild, but using each of them daily (keep going until the green glow appears on your dino) will give your dino an exp bonus so they can level all 4 stats quicker overall. This bonus will increase to up to 2.5x exp after about 3 in-game weeks of continuous use.
It also adds in Aging mechanics, so dinos' sizes and stats change over time as they grow older. Currently there's no ini options, so you can't disable death by old age, but they reach near death around age 2000 (in-game days) and they have an amount of time to live after this based on their number of levels and a random variable. This standard is now for Medium creatures (Roughly Trike/Pachyrhino sized herbies, Allo/Yuty sized carnies), and it will vary depending on the creature's size category. Larger dinos live longer, with Rex's living for 3000 days and Dodos only a mere 500.
Wild dinos will get more levels per their age, so they will be immediately stronger than similarly aged tamed dinos, but if you put in the work with tamed ones they can go far beyond what wild ones can do. Older dinos are also harder to tame, and get exponentially harder the older they get. In the future older dinos will be more prone to injuries and these will grant a large taming bonus, but until this gets implemented it's recommended to stick to younger dinos.
Water dinos no longer die immediately on leaving water, instead they can breach and fall back down. This means they can get stuck, however, and in the future I plan to implement ways to push them back into the water (and perhaps help with taming them that way). Ridden ones can hop back to the water now.
There is now an improved UI for checking stats as well! Sleep has been put on hold to be redone completely as it just wasn't working smoothly.
There is much more work to be done on this mod to get it to where it should be to be commonly used, but I am releasing it to get suggestions and bug reports and test it on servers. Feel free to try this out and send in your feedback below!