TGS - 生物合成(测试版)
TGS - BioSynthesis (BETA)
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--- Getting Started ---
Release yourself from the vile practice of beating animals unconcious and then feeding their filthy mouth holes to get yourself a pet. Let alone trying to find just the right one. Instead, play Ark the right way, like a mad geneticist! To get started, kill some tek dinos (mostly for the element dust) and some aquatic birds (for some polymer) and craft yourself the Bio-Manipulator. Within that, you will be able to make any dino (from a select list) your heart desires. Granted, they will be terrible. Level 1 to be exact. But hey, which is better? Harvesting fiber by hand or using a weak moschops to do it?
--- Infusions ---
With some weak dino\'s to help you in your struggles, you can get the resources together to make yourself the next machine you need, the Bio-Infuser. Within the infuser you can put an un-spawned, weak bioform through various stages of infusions, raising its wild levels as well as added tame levels (as if you perfect tamed it) when you finally spawn the creature. Levels are set based on standard vanilla dino levels, with Apex being stronger than anything that can spawn naturally. Keep in mind, once spawned, regardless of level, dinos are permanent and can\'t be put back through the process. That means all those weak dinos you spawned in the beginning stay weak dinos. Of course that doesn\'t have to mean they are useless. Some could make great pets. Or food. (To be fair some have been added just to be bred for resources).
As an added benefit, the Bio-Infuser contains other types of infusions, such as the bionic infusion, which can convert a bioform into its bionic (tek) variant.
--- Currently Available Bioforms ---
- Moschops
- Anky
- Doed
- Stego
- - Tek Stego
- Argy
- Megatherium
- Saber
- Theriz
- Megalodon
- Sinomacrops
- Ptera
- Parasaur (Weak Only)
- - Tek Parasaur (Weak Only)
- Kairuku (Weak Only)
- Dung Beetle (Weak Only)
- Arneo (Weak Only)
- Achatina (Weak Only)
- Angler Fish
- Rex
- Emergency Dodo
--- Future Plans ---
- More Dinos. This takes time so I will go in order of what I want / what is the most useful at the time. This is based off of my current test playthrough. Of course I am always open to suggestions!
- More Infusions.
- - Experimental infusions to introduce some of the stranger animals from ark like the golem, phoenix, or griffin. Like a Bionic Infusion, Experimental Infusion, and a Saber Bioform to make the Enforcer. Maybe.
- - Eerie Infusions which convert bioforms to their Abberration variants
- - Chemical X Infusions for X variants
Release yourself from the vile practice of beating animals unconcious and then feeding their filthy mouth holes to get yourself a pet. Let alone trying to find just the right one. Instead, play Ark the right way, like a mad geneticist! To get started, kill some tek dinos (mostly for the element dust) and some aquatic birds (for some polymer) and craft yourself the Bio-Manipulator. Within that, you will be able to make any dino (from a select list) your heart desires. Granted, they will be terrible. Level 1 to be exact. But hey, which is better? Harvesting fiber by hand or using a weak moschops to do it?
--- Infusions ---
With some weak dino\'s to help you in your struggles, you can get the resources together to make yourself the next machine you need, the Bio-Infuser. Within the infuser you can put an un-spawned, weak bioform through various stages of infusions, raising its wild levels as well as added tame levels (as if you perfect tamed it) when you finally spawn the creature. Levels are set based on standard vanilla dino levels, with Apex being stronger than anything that can spawn naturally. Keep in mind, once spawned, regardless of level, dinos are permanent and can\'t be put back through the process. That means all those weak dinos you spawned in the beginning stay weak dinos. Of course that doesn\'t have to mean they are useless. Some could make great pets. Or food. (To be fair some have been added just to be bred for resources).
As an added benefit, the Bio-Infuser contains other types of infusions, such as the bionic infusion, which can convert a bioform into its bionic (tek) variant.
--- Currently Available Bioforms ---
- Moschops
- Anky
- Doed
- Stego
- - Tek Stego
- Argy
- Megatherium
- Saber
- Theriz
- Megalodon
- Sinomacrops
- Ptera
- Parasaur (Weak Only)
- - Tek Parasaur (Weak Only)
- Kairuku (Weak Only)
- Dung Beetle (Weak Only)
- Arneo (Weak Only)
- Achatina (Weak Only)
- Angler Fish
- Rex
- Emergency Dodo
--- Future Plans ---
- More Dinos. This takes time so I will go in order of what I want / what is the most useful at the time. This is based off of my current test playthrough. Of course I am always open to suggestions!
- More Infusions.
- - Experimental infusions to introduce some of the stranger animals from ark like the golem, phoenix, or griffin. Like a Bionic Infusion, Experimental Infusion, and a Saber Bioform to make the Enforcer. Maybe.
- - Eerie Infusions which convert bioforms to their Abberration variants
- - Chemical X Infusions for X variants