舒适驯服
Comfort Tame
76561197961308679
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模组介绍
模组编号:2843290211
查看英文原文
MOD ID: 2843290211
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Mod that adds a new ammo-type, four tonics and a structure to make comforting your tames and your taming process itself more comforting - meaning less time-consuming.
The mod was basically intended for a duo-playsession of my precious thing and me.
Though multipliers were upped we found some things to be quite time-expensive.
This mod is a way to make taming and breeding less time consuming without upping multipliers to ridiculous levels.
It adds:
Balancing might still be off - feel free to comment with critic that helps!
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This tonic is used on unconscious creatures and will lower their actual saturation (meaning decreasing the current food value).
----------------------
Engram Requirements:
level 90
2pts
required engrams: Narcotic, Stimulant
Crafting Requirements:
10x Narcotic
6x Element Shard
15x Oil
Crafted at:
Chemistry Bench
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This tranquilizing dart is directly related to the Shocking Tranquilizer Dart known. It has a much higher torpor-inducing effect and is also able to stun the creature hit for the duration of effect.
While being under the effect of the Element-induced tonic the creature also loses a bit of saturation and stamina making the tame even easier.
The raise in torpor is also buffed when your target is healthy!
Engram Requirements:
level 96
2pts
required engrams: Shocking Tranquilizer Dart, Elemental Tonic
Crafting Requirements:
3x Bio Toxin
2x Elemental Tonic
4x Element Shard
2x Metal Ingot
1x Tranquilizer Dart
Crafted at:
Fabricator
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This tonic, if used on a healthy female while she's regenerating from the last mating process, ups the hormones and reduces wait-time for the next mating.
Effectively pumping hormones three times after being infused into the body it will lower wait time for 600 seconds (10 minutes) each time.
A total of 30min reduction is possible for the smallest creatures.
Bigger creatures (with higher health) will need more hormones thus lowering the time you save per pump due to a bigger bodymass.
Males and non-valid females will suffer pain!
----------------------
Engram Requirements:
level 90
2pts
required engrams: Stimulant
Crafting Requirements:
6x Stimulant
4x Element Shard
10x Oil
Crafted at:
Mortar and Pestle
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Brings all the benefits and caveats of the small tonic - but at 3 times the strength (=90min).
----------------------
Engram Requirements:
level 90
1pts
required engrams: Hormone Tonic (small)
Crafting Requirements: (Chemistry Bench x4 for x6 output)
12x Stimulant (48x)
36x Element Shard (144x)
16x Oil (64x)
Crafted at:
Chemistry Bench
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----------------------------------------------------------------------
Brings all the benefits and caveats of the small tonic - but at 6 times the strength (=180min).
----------------------
Engram Requirements:
level 90
1pts
required engrams: Hormone Tonic (medium)
Crafting Requirements: (Chemistry Bench x4 for x6 output)
30x Stimulant (120x)
90x Element Shard (360x)
40x Oil (160x)
Crafted at:
Chemistry Bench
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----------------------------------------------------------------------
While being quite expensive it will save your big breeding projects a lot of time.
The sprayer uses the tonics you put into it to emit clouds of hormones. All valid females in the vicinity will have the tonic-effect induced.
Intervals of 30seconds and configurable max amount of tonics used per interval make this sprayer a time-saver par excellence.
----------------------
Engram Requirements:
level 96
4pts
required engrams: Hormone Tonic (Small)
Crafting Requirements:
6000x Metal Ingot
1500x Cementing Paste
800x Elemental Shard
1200x Crystal
Crafted at:
Fabricator
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[key = default] (only effects hormone-based items (as of now))
Goes into GameUserSettings.ini (don't forget to also use the header as below).
----------------------------------------------------------------------
TonicReductionInSeconds = 600.0
MinimumHealthInPercent = 0.9
MaxHealthInfluence = 0.25
DisableHormonesCanHurt = False
HurtDamageInPercent = 0.1
SprayerRangeInFoundations = 16
DisableStrongestFirst = False
DartMaxTorpHealth = 0.9
DartTorporDmgInPercent = 0.1
ReductionInSeconds: the mating time reduction in seconds per buff tick (3 ticks per buff)
MaxHealthInfluence: effect of the hormones can't go below this percentage of effect (so real high-hp creatures still can make use of them) [max = 1.0]
MinimumHealthInPercent: females below this health percentage take damage instead of the buff's benefits but won't die due to the damage [max = 0.99]
DisableHormonesCanHurt: will disable any damage that might be caused by wrong gender or being below health-threshold
HurtDamageInPercent: amount of damage in percentage of current health done to males or not-fit females before being affected by multipliers [max = 0.99]
SprayerRangeInFoundations: range of effect for the hormones. active area can be shown via radial menu. [max = 50]
DisableStrongestFirst: changes the default behaviour of the order hormones reach females by the sprayer. actual behaviour can be changed via radial menu after placement.
DartMaxHealthInfluence: changes the percentage of health a dinosaur needs at least to receive a 5% buff (in relation to max torpidity) to torpor-amount done. [max = 0.99]
DartTorporDmgInPercent: changes the amount of torpordity added per dart in percent of max. torpidity of your target. [max = 0.25]
-----------------------------
Mod that adds a new ammo-type, four tonics and a structure to make comforting your tames and your taming process itself more comforting - meaning less time-consuming.
General information
The mod was basically intended for a duo-playsession of my precious thing and me.
Though multipliers were upped we found some things to be quite time-expensive.
This mod is a way to make taming and breeding less time consuming without upping multipliers to ridiculous levels.
It adds:
- A new type of tranquilizer dart used with your go-to rifle.
- A new type of creature consumable that reduces food when unconscious.
- Three new tonics to use on your breed creatures to reduce time until next mating possible.
- A structure that automates dispensing those tonics to valid females in the vicinity - configurable via radial menu.
Balancing might still be off - feel free to comment with critic that helps!
Detailed item/structure list
----------------------------------------------------------------------
Elemental Tonic
This tonic is used on unconscious creatures and will lower their actual saturation (meaning decreasing the current food value).
----------------------
Engram Requirements:
level 90
2pts
required engrams: Narcotic, Stimulant
Crafting Requirements:
10x Narcotic
6x Element Shard
15x Oil
Crafted at:
Chemistry Bench
----------------------------------------------------------------------
----------------------------------------------------------------------
Elemental Dart
This tranquilizing dart is directly related to the Shocking Tranquilizer Dart known. It has a much higher torpor-inducing effect and is also able to stun the creature hit for the duration of effect.
While being under the effect of the Element-induced tonic the creature also loses a bit of saturation and stamina making the tame even easier.
The raise in torpor is also buffed when your target is healthy!
Engram Requirements:
level 96
2pts
required engrams: Shocking Tranquilizer Dart, Elemental Tonic
Crafting Requirements:
3x Bio Toxin
2x Elemental Tonic
4x Element Shard
2x Metal Ingot
1x Tranquilizer Dart
Crafted at:
Fabricator
----------------------------------------------------------------------
----------------------------------------------------------------------
Hormone Tonic (Small)
This tonic, if used on a healthy female while she's regenerating from the last mating process, ups the hormones and reduces wait-time for the next mating.
Effectively pumping hormones three times after being infused into the body it will lower wait time for 600 seconds (10 minutes) each time.
A total of 30min reduction is possible for the smallest creatures.
Bigger creatures (with higher health) will need more hormones thus lowering the time you save per pump due to a bigger bodymass.
Males and non-valid females will suffer pain!
----------------------
Engram Requirements:
level 90
2pts
required engrams: Stimulant
Crafting Requirements:
6x Stimulant
4x Element Shard
10x Oil
Crafted at:
Mortar and Pestle
----------------------------------------------------------------------
----------------------------------------------------------------------
Hormone Tonic (Medium)
Brings all the benefits and caveats of the small tonic - but at 3 times the strength (=90min).
----------------------
Engram Requirements:
level 90
1pts
required engrams: Hormone Tonic (small)
Crafting Requirements: (Chemistry Bench x4 for x6 output)
12x Stimulant (48x)
36x Element Shard (144x)
16x Oil (64x)
Crafted at:
Chemistry Bench
----------------------------------------------------------------------
----------------------------------------------------------------------
Hormone Tonic (Large)
Brings all the benefits and caveats of the small tonic - but at 6 times the strength (=180min).
----------------------
Engram Requirements:
level 90
1pts
required engrams: Hormone Tonic (medium)
Crafting Requirements: (Chemistry Bench x4 for x6 output)
30x Stimulant (120x)
90x Element Shard (360x)
40x Oil (160x)
Crafted at:
Chemistry Bench
----------------------------------------------------------------------
----------------------------------------------------------------------
Hormone Sprayer
While being quite expensive it will save your big breeding projects a lot of time.
The sprayer uses the tonics you put into it to emit clouds of hormones. All valid females in the vicinity will have the tonic-effect induced.
Intervals of 30seconds and configurable max amount of tonics used per interval make this sprayer a time-saver par excellence.
----------------------
Engram Requirements:
level 96
4pts
required engrams: Hormone Tonic (Small)
Crafting Requirements:
6000x Metal Ingot
1500x Cementing Paste
800x Elemental Shard
1200x Crystal
Crafted at:
Fabricator
----------------------------------------------------------------------
Config options
[key = default] (only effects hormone-based items (as of now))
Goes into GameUserSettings.ini (don't forget to also use the header as below).
----------------------------------------------------------------------
TonicReductionInSeconds = 600.0
MinimumHealthInPercent = 0.9
MaxHealthInfluence = 0.25
DisableHormonesCanHurt = False
HurtDamageInPercent = 0.1
SprayerRangeInFoundations = 16
DisableStrongestFirst = False
DartMaxTorpHealth = 0.9
DartTorporDmgInPercent = 0.1
ReductionInSeconds: the mating time reduction in seconds per buff tick (3 ticks per buff)
MaxHealthInfluence: effect of the hormones can't go below this percentage of effect (so real high-hp creatures still can make use of them) [max = 1.0]
MinimumHealthInPercent: females below this health percentage take damage instead of the buff's benefits but won't die due to the damage [max = 0.99]
DisableHormonesCanHurt: will disable any damage that might be caused by wrong gender or being below health-threshold
HurtDamageInPercent: amount of damage in percentage of current health done to males or not-fit females before being affected by multipliers [max = 0.99]
SprayerRangeInFoundations: range of effect for the hormones. active area can be shown via radial menu. [max = 50]
DisableStrongestFirst: changes the default behaviour of the order hormones reach females by the sprayer. actual behaviour can be changed via radial menu after placement.
DartMaxHealthInfluence: changes the percentage of health a dinosaur needs at least to receive a 5% buff (in relation to max torpidity) to torpor-amount done. [max = 0.99]
DartTorporDmgInPercent: changes the amount of torpordity added per dart in percent of max. torpidity of your target. [max = 0.25]