现实的大修
Realistic Overhaul
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模组介绍
MOD 不再正常工作
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MOD NO LONGER WORKING PROPERLY
I cannot get my dev kit to work properly to update/fix the mod.
Mod ID 1889236762
Oct 20 - In this version armor should not shatter like paper. More testing needed. Fingers crossed and let's hope I got it right this time.
This mod aims to overhaul various aspects of the game. Adds a more realistic feel. I always felt it took too much damage to kill anything so I made a mod with the intent of giving all creatures more of a glass cannon build. Opinion: It shouldn't take more than 20 arrows to a raptor's face to kill one! I will continue to rebalance the mod until I am satisfied with the overall feel of the game.
*More Damage for dinos. (Both wild and tamed)
*Drastically reduced health for dinos.
*Primitive thru acendant tiers of gear have been overhauled to be a much closer quality gap. (This way you can customize damage values for your single player or server without the fear of the low end and high end extremes from primitive and acendant weapons throwing your own game balance off.)
*Armor values are slightly higher but armor break slightly easier. (May need more testing. This one has been an issue.)
*40 points of food increase per level and 30 points of water increased per level.
*Player health gained per level is much lower. (May restore health to normal or not as severe.)
*Player stamina gain is improved.
*Fortitude increases temperature resist but only slightly affects torpor.
*The snowflake and melting ice cube icons have been switched around with added custom text that will notify you that, "The cold/heat is bothering you." and similar messages for dying of heat or cold.
"Normal item stacks have been increased to 100x (Does not apply to single stack items such as mutton or prime meat)
*Double harvesting damage for players and 4x harvesting damage for dinos.
*From level 2 through 9 you only require 7 exp to close the gap, however hitting level 10 requires the full original exp total. (This ensures you at least can put down a bed early on and make a basic thatch hut.)
*Exp gain is reduced. Killing enemies is the primary means of attaining exp followed by harvesting and explorer notes. Crafting provides no EXP. This ensures you are actively exploring, fighting, surviving, and encountering other players/threats. Generic over time exp is almost non existent.
*Resources should respawn closer to your structures. (It seemed like a wise choice for fortress concealment since exploration and killing rates are increased. Had PVP potential in mind)
*Quality tiers of gear have been renamed and recolored.
White
I cannot get my dev kit to work properly to update/fix the mod.
Mod ID 1889236762
Oct 20 - In this version armor should not shatter like paper. More testing needed. Fingers crossed and let's hope I got it right this time.
This mod aims to overhaul various aspects of the game. Adds a more realistic feel. I always felt it took too much damage to kill anything so I made a mod with the intent of giving all creatures more of a glass cannon build. Opinion: It shouldn't take more than 20 arrows to a raptor's face to kill one! I will continue to rebalance the mod until I am satisfied with the overall feel of the game.
*More Damage for dinos. (Both wild and tamed)
*Drastically reduced health for dinos.
*Primitive thru acendant tiers of gear have been overhauled to be a much closer quality gap. (This way you can customize damage values for your single player or server without the fear of the low end and high end extremes from primitive and acendant weapons throwing your own game balance off.)
*Armor values are slightly higher but armor break slightly easier. (May need more testing. This one has been an issue.)
*40 points of food increase per level and 30 points of water increased per level.
*Player health gained per level is much lower. (May restore health to normal or not as severe.)
*Player stamina gain is improved.
*Fortitude increases temperature resist but only slightly affects torpor.
*The snowflake and melting ice cube icons have been switched around with added custom text that will notify you that, "The cold/heat is bothering you." and similar messages for dying of heat or cold.
"Normal item stacks have been increased to 100x (Does not apply to single stack items such as mutton or prime meat)
*Double harvesting damage for players and 4x harvesting damage for dinos.
*From level 2 through 9 you only require 7 exp to close the gap, however hitting level 10 requires the full original exp total. (This ensures you at least can put down a bed early on and make a basic thatch hut.)
*Exp gain is reduced. Killing enemies is the primary means of attaining exp followed by harvesting and explorer notes. Crafting provides no EXP. This ensures you are actively exploring, fighting, surviving, and encountering other players/threats. Generic over time exp is almost non existent.
*Resources should respawn closer to your structures. (It seemed like a wise choice for fortress concealment since exploration and killing rates are increased. Had PVP potential in mind)
*Quality tiers of gear have been renamed and recolored.
White