嬗变台
Transmutation Bench
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模组介绍
添加了一个制作台,可以将原版资源转化为 DLC 资源。
查看英文原文
Adds a crafting bench that can turn vanilla resources into DLC resources.
Mod ID for the lazy: 1895283205
Unlocked DLC engrams on a map that doesn't feature the DLC resources? This mod introduces a non-cheating way to acquire those resources: the Transmutation Bench. This is a crafting bench that allows you to create resources required for DLC engrams from those which are available on The Island (and thus, every other map).
Resources will automatically be removed from the bench if you're playing on a map that already uses that DLC's content. This function can be disabled, and you can also manually disable specific DLCs if you wish (see the bottom of the description).
Wherever possible, I've tried to make the resource requirements make some sense, both in "realism" and in game progression. Some of the DLC resources are a bit weird (looking at you, Aberration) and don't really make sense anyway, so some improvisations have been made. Feel free to make balance suggestions; I obviously haven't fully playtested this yet. The resources, and their requirements, are as follows:
Transmutation Bench
Actually, before I get to the resources, here's the bench itself. Visually, it's just a smithy with a cupboard instead of an anvil.
Unlocked at level 30 for 25 Engram Points.
Crafted with 20 Hide, 25 Stone and 80 Wood.
Sand
Sand is everywhere in Scorched Earth, and is produced from rocks (both in SE and in reality), so it made sense to process stone into sand.
Crafted with 2 Stone, producing 1 Sand.
Raw Salt
Salt is quite abundant in Scorched Earth, but just a little bit harder to get to. All that means for here is that it's a bit more expensive to produce.
Crafted with 5 Stone, producing 1 Raw Salt.
Cactus Sap
Another incredibly abundant material in its original setting, but this time it doesn't have an obvious equivalent in the vanilla resources. This is the one recipe I'm most unsure about: suggestions are welcome, and changes may come.
Crafted with 100 Thatch and 1 Sap, producing 100 Cactus Sap.
Sulfur
This is probably the most realistic recipe on this list, as sulfur can be produced from petroleum in reality. The sparkpowder can be considered either a catalyst or fuel, depending on how you want to justify this.
Crafted with 10 Gasoline and 10 Sparkpowder, producing 10 Sulfur.
Silk
"Silk is just better fiber, right? Sure, why not."
Crafted with 10 Fiber and 1 Sap, producing 5 Silk.
Fungal Wood
Put some 'shrooms on your wood. You know you want to.
Crafted with 100 Wood and 1 Rare Mushroom, producing 100 Fungal Wood.
Green Gem
The gems are dumb, and so is their recipe.
Crafted with 10 Metal, 5 Crystal, and 1 Green Dye, producing 5 Green Gems.
Blue Gem
Bit more expensive, to represent how they're a bit more difficult to acquire in Aberration.
Crafted with 10 Metal, 5 Crystal, 1 Blue Dye, and 2 Obsidian, producing 5 Blue Gems.
Red Gem
Again, more expensive because it's more difficult to get.
Crafted with 10 Metal, 5 Crystal, 1 Red Dye, and 5 Polymer, producing 5 Red Gems.
Congealed Gas Ball
Crafted with 50 Oil and 1 Absorbent Substrate, producing 50 Congealed Gas Balls.
Charge
Coming Soon™.
Honestly, not sure how this should work, but at some point I'd like to add a way to "craft" Charge too. It is an Aberration resource, after all.
All of Extinction's resources are just alternate version of previous resources, with one exception...
Gasbags Bladder
Finally, a way to make balloons without having to kill the most adorable creature.
Crafted with 50 Hide, 100 Fiber, and 10 Oil.
Shell Fragment
The only crafting resource in Genesis, and it's only useful for a single (fairly basic) recipe. Thus, it's a relatively cheap one here.
Crafted with 100 Chitin and 1 Sap, producing 50 Shell Fragments.
- Charge, as mentioned above.
- *Maybe* Element Dust, as it's been suggested and would be nice to have on maps other than Extinction. Based on my current ideas for it, this may end up being a separate mod.
- The auto-disable function works by checking if the DLC engrams are available. The assumption is made that, if you're playing on a map where those engrams are available, the creator would have added the resources to the map. It is, of course, entirely possible that they did not do that.
- When disabled blueprints are removed, they will count as a negative space in the bench's inventory, effectively giving it a few extra inventory slots.
- The recipes work by using "proxy" items, which give you the desired resource and then delete themselves when crafted. If you use GFI to give yourself an item, the game might give you the transmutation bench's proxy item instead. You can avoid this by using the specific item path. You can also try prepending it with "resource_", since that should exclude the proxies (which start with "resourceproxy_").
Options are listed here with their default settings:
Mod ID for the lazy: 1895283205
Unlocked DLC engrams on a map that doesn't feature the DLC resources? This mod introduces a non-cheating way to acquire those resources: the Transmutation Bench. This is a crafting bench that allows you to create resources required for DLC engrams from those which are available on The Island (and thus, every other map).
Resources will automatically be removed from the bench if you're playing on a map that already uses that DLC's content. This function can be disabled, and you can also manually disable specific DLCs if you wish (see the bottom of the description).
Wherever possible, I've tried to make the resource requirements make some sense, both in "realism" and in game progression. Some of the DLC resources are a bit weird (looking at you, Aberration) and don't really make sense anyway, so some improvisations have been made. Feel free to make balance suggestions; I obviously haven't fully playtested this yet. The resources, and their requirements, are as follows:
Transmutation Bench
Actually, before I get to the resources, here's the bench itself. Visually, it's just a smithy with a cupboard instead of an anvil.
Unlocked at level 30 for 25 Engram Points.
Crafted with 20 Hide, 25 Stone and 80 Wood.
Scorched Earth
Sand
Sand is everywhere in Scorched Earth, and is produced from rocks (both in SE and in reality), so it made sense to process stone into sand.
Crafted with 2 Stone, producing 1 Sand.
Raw Salt
Salt is quite abundant in Scorched Earth, but just a little bit harder to get to. All that means for here is that it's a bit more expensive to produce.
Crafted with 5 Stone, producing 1 Raw Salt.
Cactus Sap
Another incredibly abundant material in its original setting, but this time it doesn't have an obvious equivalent in the vanilla resources. This is the one recipe I'm most unsure about: suggestions are welcome, and changes may come.
Crafted with 100 Thatch and 1 Sap, producing 100 Cactus Sap.
Sulfur
This is probably the most realistic recipe on this list, as sulfur can be produced from petroleum in reality. The sparkpowder can be considered either a catalyst or fuel, depending on how you want to justify this.
Crafted with 10 Gasoline and 10 Sparkpowder, producing 10 Sulfur.
Silk
"Silk is just better fiber, right? Sure, why not."
Crafted with 10 Fiber and 1 Sap, producing 5 Silk.
Aberration
Fungal Wood
Put some 'shrooms on your wood. You know you want to.
Crafted with 100 Wood and 1 Rare Mushroom, producing 100 Fungal Wood.
Green Gem
The gems are dumb, and so is their recipe.
Crafted with 10 Metal, 5 Crystal, and 1 Green Dye, producing 5 Green Gems.
Blue Gem
Bit more expensive, to represent how they're a bit more difficult to acquire in Aberration.
Crafted with 10 Metal, 5 Crystal, 1 Blue Dye, and 2 Obsidian, producing 5 Blue Gems.
Red Gem
Again, more expensive because it's more difficult to get.
Crafted with 10 Metal, 5 Crystal, 1 Red Dye, and 5 Polymer, producing 5 Red Gems.
Congealed Gas Ball
Crafted with 50 Oil and 1 Absorbent Substrate, producing 50 Congealed Gas Balls.
Charge
Coming Soon™.
Honestly, not sure how this should work, but at some point I'd like to add a way to "craft" Charge too. It is an Aberration resource, after all.
Extinction
All of Extinction's resources are just alternate version of previous resources, with one exception...
Gasbags Bladder
Finally, a way to make balloons without having to kill the most adorable creature.
Crafted with 50 Hide, 100 Fiber, and 10 Oil.
Genesis
Shell Fragment
The only crafting resource in Genesis, and it's only useful for a single (fairly basic) recipe. Thus, it's a relatively cheap one here.
Crafted with 100 Chitin and 1 Sap, producing 50 Shell Fragments.
Planned Features
- Charge, as mentioned above.
- *Maybe* Element Dust, as it's been suggested and would be nice to have on maps other than Extinction. Based on my current ideas for it, this may end up being a separate mod.
Known Issues
- The auto-disable function works by checking if the DLC engrams are available. The assumption is made that, if you're playing on a map where those engrams are available, the creator would have added the resources to the map. It is, of course, entirely possible that they did not do that.
- When disabled blueprints are removed, they will count as a negative space in the bench's inventory, effectively giving it a few extra inventory slots.
- The recipes work by using "proxy" items, which give you the desired resource and then delete themselves when crafted. If you use GFI to give yourself an item, the game might give you the transmutation bench's proxy item instead. You can avoid this by using the specific item path. You can also try prepending it with "resource_", since that should exclude the proxies (which start with "resourceproxy_").
Config Options
Options are listed here with their default settings:
bAutoDisable=True
bForceDisableScorchedEarth=False
bForceDisableAberration=False
bForceDisableExtinction=False
bForceDisableGenesis=False