突袭警报
Raid Alert
76561198000628289
Steam工坊
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模组介绍
[Mod ID: 2113940723] 计划中的离线突袭到此结束……
查看英文原文
[Mod ID: 2113940723] This is the end of planned offline raiding…
Since the beginning, base raiding is one of the most relevant actions in PvP but, as of right now, the preferred method seems to involve abusing the fact that people must go offline eventually. It is heartbreaking to find out that all the hard work and time put into the game was for naught on the next day. No warning, no possible reaction!
The core objectives of this mod are simple: detect an offline raid & notify attacked tribe of it.
Give players at least one chance of defending their property, without being exploited for spam.
That’s it! From there onward you’ll receive notifications emitted by your tribe’s modules.
Can be attached to most tribe structures. Can be configured to emit tribe notifications when is destroyed.
Crafted at the Smithy
15 ×
⠀ Blueprint:
Requires electricity to run. Can be attached to any mechanical turret. Can be configured to emit tribe notifications about the turret.
Crafted at the Fabricator
70 ×
⠀ Blueprint:
Any updates to this mod will be announced, at least 24h before publication, on Discord:
EPS Raid Alert [📢〡updates ]
⦿ Breach Module can be labeled if the structure it is attached to cannot.
⦿ Breach Module can be placed on doors, rotates accordingly and has open passthrough.
⦿ Turret Module snaps to mechanical turrets and has custom error messages.
⦿ Turret Module allows to setup warning for specified amounts of remaining ammo.
⦿ Turret Module does not work on battery powered turrets, requires power!
⦿ Modules support Tribe Ranks and no modifications are applied to the turrets (stackable).
⦿ Both modules have visual & UI status indicators for easy configuration.
⦿ Advanced detection of tribe members changes and subscriptions.
⦿ Modules do not replicate (are invisible) to enemies to prevent exploitation, although tribe admins can disable this on a per structure basis (#taunt).
Place two of these near each other to create a trap.
Direct replacement for Tripwire Alarm Trap, keeping original features and adding a few new ones.
⠀ Blueprint:
⦾ Direct player notifications (single).
⦾ Simpler server authentication & migration (map bound).
⦾ Fertilized egg hatch detection with predetermined time alarm.
⦾ Trap trigger without self-destructing, just disarming.
⦾ Pin code enabled for synergy with Tek Sensor.
Name
Type
Default
Description
The first time a dedicated server runs this mod it becomes registered by its: combo. An authenticating key is generated:
To migrate a server by address and/or port, migrate the SaveGame file and rename port accordingly. This is necessary to prevent loss of player subscriptions.
Since the beginning, base raiding is one of the most relevant actions in PvP but, as of right now, the preferred method seems to involve abusing the fact that people must go offline eventually. It is heartbreaking to find out that all the hard work and time put into the game was for naught on the next day. No warning, no possible reaction!
EPS Raid Alert puts an end to the high viability of offline raiding via a reliable notification system for when an offline attack is occurring.
The core objectives of this mod are simple: detect an offline raid & notify attacked tribe of it.
Give players at least one chance of defending their property, without being exploited for spam.
How to use it?
- Download the app:
- Signup on the App
- Place at least one of the mod’s modules
- Access the module/turret interface for subscription
- Subscribe to your tribe using the App
That’s it! From there onward you’ll receive notifications emitted by your tribe’s modules.
This mod was developed exclusively for dedicated servers!
Breach Module
Can be attached to most tribe structures. Can be configured to emit tribe notifications when is destroyed.
Crafted at the Smithy
15 ×
⠀ Blueprint:
Blueprint'/Game/Mods/EPSRaidAlert/V1/Structures/PrimalItemStructure_EPS_RA_BreachModule.PrimalItemStructure_EPS_RA_BreachModule'Turret Module
Requires electricity to run. Can be attached to any mechanical turret. Can be configured to emit tribe notifications about the turret.
Crafted at the Fabricator
70 ×
⠀ Blueprint:
Blueprint'/Game/Mods/EPSRaidAlert/V1/Structures/PrimalItemStructure_EPS_RA_TurretModule.PrimalItemStructure_EPS_RA_TurretModule'Any updates to this mod will be announced, at least 24h before publication, on Discord:
EPS Raid Alert [📢〡updates ]
⦿ Breach Module can be labeled if the structure it is attached to cannot.
⦿ Breach Module can be placed on doors, rotates accordingly and has open passthrough.
⦿ Turret Module snaps to mechanical turrets and has custom error messages.
⦿ Turret Module allows to setup warning for specified amounts of remaining ammo.
⦿ Turret Module does not work on battery powered turrets, requires power!
⦿ Modules support Tribe Ranks and no modifications are applied to the turrets (stackable).
⦿ Both modules have visual & UI status indicators for easy configuration.
⦿ Advanced detection of tribe members changes and subscriptions.
⦿ Modules do not replicate (are invisible) to enemies to prevent exploitation, although tribe admins can disable this on a per structure basis (#taunt).
After some testing, and by popular demand, all functionalities of this mod will be moved into:
Alarm Trap
Place two of these near each other to create a trap.
Direct replacement for Tripwire Alarm Trap, keeping original features and adding a few new ones.
⠀ Blueprint:
Blueprint'/Game/Mods/EPSRaidAlert/AlarmTrap/PrimalItem_Weapon_EPS_RA_AlarmTrap.PrimalItem_Weapon_EPS_RA_AlarmTrap'⦾ Direct player notifications (single).
⦾ Simpler server authentication & migration (map bound).
⦾ Fertilized egg hatch detection with predetermined time alarm.
⦾ Trap trigger without self-destructing, just disarming.
⦾ Pin code enabled for synergy with Tek Sensor.
GameUserSettings.ini
All options must be set on the section.
Name
Type
Default
Description
OnlineNotifications
Bool
False
When enabled, triggered events will be displayed similarly to “kill messages” whenever there are members of tribe online
MaxModulesCap
Int
16
Absolute maximum number of combined modules a tribe can place
Server Authentication (⚠️IMPORTANT)
The first time a dedicated server runs this mod it becomes registered by its
ShooterGame\Saved\SaveGames\EPSRaidAlert\serverkey_at_.sav
To migrate a server by address and/or port, migrate the SaveGame file and rename port accordingly. This is necessary to prevent loss of player subscriptions.