数控
C.N.C. satellite mod
76561198151367484
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模组介绍
目前编辑:(适合我的 TC 模组 - “20+ 新生物和现实主义调整”)
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Currently edited: (to fit to my TC mod- "20+ NEW CREATURES AND REALISM TWEAK")
-BARY: much slower but a bit bigger and tougher; interested in fish mainly... so with small aggro range and lvl. The out of place crazy-stunnin' skill taken away (check Basil..).
-BASIL: can move faster; can fight back if attacked (but not tenacious); secondary attack is a stunning sound-wave-strike!.. stopping non-huge creatures in a med-small range for 5 seconds; no manta-followers... (just dolphins).
-PURLO*: can no longer just 'fly' into You from underground from a big distance... jump range much reduced, 'stunning' works only for 2 seconds (and against small creatures). A bit faster. Smaller aggro range. Spawns at the Redwoods.
-THYLACO* - base version left to be, cause it is done this way that every edit ruins climbing skill.
You may use my non-climbing version (Thylacoleo_Character_BP2) but yes, You have to choose between OP& non-realistic and climbing-unable...;/
-MICROR - easier to kill and more timid in AI; shorter stun-effect; smaller aggro range; using Quetz-spawner to spawn;
EEL- much less agressive and with shorter attack range (+bit less DMG for wild ones);
-IGUANODON: more HP and TP, bit slower, smaller jump, more herding-advantages... spawning in groups (from Titano's spawner);
-EQUUS: weaker in climbing, slower in swimming, lower jump; spawning in groups of 1-3 specimens at Gigano's spawner; with easier to craft saddle;
-adequate nerf of horse's, Bary's and Igua's saddles;
-ICHTHIORNIS: less damage, non aggressive towards innocent passers-by...; added to 'InlandWaters', to add it to the Beach-spawner use this (in game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=( (AnEntryName="GigaSpawner",EntryWeight=10.0,NPCsToSpawnStrings=("Ichthyornis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Ichthyornis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
-DAEODON: no magic healing (still regenerates pretty fast); nerfed jump and HP; new attack added; (requires adding manually to spawners via server's settings to don't be very rare);
-KENTRO: 'impaled' silly effect reduced to one moment, nerfed HP and DMG a bit; less tenacious in attacking;
MEGATHERIUM: slower and less aggressive;
MEGALANIA: sprinting only at very short distances, instead of 'rabies' (lizards can't have it) it has a realistic effect of comodo dragon's venon - non-healing hemmorhage; fix for its broken attacks against wild dinos;
HYAENO: a bit bigger, sometimes gives the 'rabies' buff with bittin';
* requires manual-adding to the Redwoods spawner.
MORE TO COME...
Additonal species:
CERATOSAURUS- medium-sized pack hunter, its short legs don't give it big speed but their jaws are powerful and the bite is causing big bleeding; a pack of several Ceratos is a serious threat even to a big dino; Uses Megal's saddle; (using Unicorn-spawner);
BOMBER-ANTS -with crushing mandibles, tamable and able to explode in a suicidal acid-blast attack if pisssed! (true feature of some ants...)
ANTHRACOSAURUS- a huge amphibian, very cumbersome on land but pretty swift in the water; avoid its venomous bite that will cause prolonged weakness and blurred vision; Ridable in the water;
summon ceratosaurus_character_BP_C
summon labir_character_BP_C
summon AntBomber_character_BP_C
Additional weapons:
NETGUN -
"Blueprint'/Game/mods/dinoarena/PrimalItem_WeaponNetGun.PrimalItem_WeaponNetGun'"
"Blueprint'/Game/mods/dinoarena/PrimalItemAmmo_NetGun.PrimalItemAmmo_NetGun'"
[URL=http://www.hostingpics.net/viewer.php?id=990070indeks.png]
-BARY: much slower but a bit bigger and tougher; interested in fish mainly... so with small aggro range and lvl. The out of place crazy-stunnin' skill taken away (check Basil..).
-BASIL: can move faster; can fight back if attacked (but not tenacious); secondary attack is a stunning sound-wave-strike!.. stopping non-huge creatures in a med-small range for 5 seconds; no manta-followers... (just dolphins).
-PURLO*: can no longer just 'fly' into You from underground from a big distance... jump range much reduced, 'stunning' works only for 2 seconds (and against small creatures). A bit faster. Smaller aggro range. Spawns at the Redwoods.
-THYLACO* - base version left to be, cause it is done this way that every edit ruins climbing skill.
You may use my non-climbing version (Thylacoleo_Character_BP2) but yes, You have to choose between OP& non-realistic and climbing-unable...;/
-MICROR - easier to kill and more timid in AI; shorter stun-effect; smaller aggro range; using Quetz-spawner to spawn;
EEL- much less agressive and with shorter attack range (+bit less DMG for wild ones);
-IGUANODON: more HP and TP, bit slower, smaller jump, more herding-advantages... spawning in groups (from Titano's spawner);
-EQUUS: weaker in climbing, slower in swimming, lower jump; spawning in groups of 1-3 specimens at Gigano's spawner; with easier to craft saddle;
-adequate nerf of horse's, Bary's and Igua's saddles;
-ICHTHIORNIS: less damage, non aggressive towards innocent passers-by...; added to 'InlandWaters', to add it to the Beach-spawner use this (in game.ini):
ConfigAddNPCSpawnEntriesContainer=(NPCSpawnEntriesContainerClassString="DinoSpawnEntriesBeach_C",NPCSpawnEntries=( (AnEntryName="GigaSpawner",EntryWeight=10.0,NPCsToSpawnStrings=("Ichthyornis_Character_BP_C"))), NPCSpawnLimits=( (NPCClassString="Ichthyornis_Character_BP_C",MaxPercentageOfDesiredNumToAllow=0.1) ) )
-DAEODON: no magic healing (still regenerates pretty fast); nerfed jump and HP; new attack added; (requires adding manually to spawners via server's settings to don't be very rare);
-KENTRO: 'impaled' silly effect reduced to one moment, nerfed HP and DMG a bit; less tenacious in attacking;
MEGATHERIUM: slower and less aggressive;
MEGALANIA: sprinting only at very short distances, instead of 'rabies' (lizards can't have it) it has a realistic effect of comodo dragon's venon - non-healing hemmorhage; fix for its broken attacks against wild dinos;
HYAENO: a bit bigger, sometimes gives the 'rabies' buff with bittin';
* requires manual-adding to the Redwoods spawner.
MORE TO COME...
Additonal species:
CERATOSAURUS- medium-sized pack hunter, its short legs don't give it big speed but their jaws are powerful and the bite is causing big bleeding; a pack of several Ceratos is a serious threat even to a big dino; Uses Megal's saddle; (using Unicorn-spawner);
BOMBER-ANTS -with crushing mandibles, tamable and able to explode in a suicidal acid-blast attack if pisssed! (true feature of some ants...)
ANTHRACOSAURUS- a huge amphibian, very cumbersome on land but pretty swift in the water; avoid its venomous bite that will cause prolonged weakness and blurred vision; Ridable in the water;
summon ceratosaurus_character_BP_C
summon labir_character_BP_C
summon AntBomber_character_BP_C
Additional weapons:
NETGUN -
"Blueprint'/Game/mods/dinoarena/PrimalItem_WeaponNetGun.PrimalItem_WeaponNetGun'"
"Blueprint'/Game/mods/dinoarena/PrimalItemAmmo_NetGun.PrimalItemAmmo_NetGun'"
A donation link- to support work on my mods; every help appreciated!:
[URL=http://www.hostingpics.net/viewer.php?id=990070indeks.png]