可配置的变体替换
Configurable Variant Replacements
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模组介绍
模组 ID:3028221591
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Mod ID: 3028221591
This mod allows you to selectively replace all spawns of a normal creature entirely with their variants (Aberrant, X, R, and mod variants, such as No Untameables' Element jugbug, and Scorched, Abyssal and Wooly from Ark Additions)
This mod does not require any load priority, you can place it anywhere in the load order and it will work fine
Supports the following mods:
Support is currently in progress for: Atlas Creatures: Fish, Atlas Creatures: Felines, The Sunken World Additions
This mod is only for wild spawns and will not affect tamed dinos. To convert tame dinos, use the converters in the Extra QoL Items mod, or Dino Storage's ConvertClass Config
Since this mod replaces the existing spawns of the creature- the amounts, locations, everything- will be identical to the existing spawns for that creature on that map. So, this mod will not add creatures to a map if the normal version of the creature isn't there already. If you want them to spawn along with, rather than replacing, normal creatures- Or not relying on the normal creature to add the variant to the map- use the Cross-Genesis 1 and 2 mods.
Don't know how to edit your INI files? See this discussion post here: https://steamcommunity.com/workshop/filedetails/discussion/3028221591/3827551537096166565/
You cannot have more than one replacement for one creature, eg you can have Bog OR Eden OR Aberrant Parasaur, but not Bog and Aberrant.
Each spawn being replaced is controlled by adding the associated name into the INI, each entry separated by a comma. So for example, to replace normal NU Deathworm with the Aberrant variant, the Ark Additions Deinosuchus with the Bog variant, and the vanilla Rex, Spino and Yuty with their Genesis variants, the config would look like this:
The config goes in your GameUserSettings.ini file:
Replacements=AbDeathwormNU,XDeinosuchusAA,XRex,XSpino,XYuty
The list of names is LONG, so find them in The Discussion Posts (Click Me)
I will look at supporting other mods (make a suggestion if there's a mod you'd like), and *maybe* variant to variant, but for anything more specific, use Spawn Configuration's remaps config.
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Responding to bugs, feedback, suggestions and questions is quicker- and easier- on my Discord: https://discord.gg/V5ymA8UGDk
I will not accept random friend requests. If you have a question please use the mod Discord (this is best), comments or discussion pages.
------------------------------------------------------------------------------------------------------
If you'd like to donate to support my modding, you can do so through my Ko-Fi!
https://ko-fi.com/eclipsemodding
If you'd like to commission me to make spawns or textures, information can be found in my Discord
------------------------------------------------------------------------------------------------------
My other mods:
I'm partnered with Bisect Hosting!
This mod allows you to selectively replace all spawns of a normal creature entirely with their variants (Aberrant, X, R, and mod variants, such as No Untameables' Element jugbug, and Scorched, Abyssal and Wooly from Ark Additions)
This mod does not require any load priority, you can place it anywhere in the load order and it will work fine
Supports the following mods:
- No Untameables
- Extra Aberrant Variants (This mod does NOT affect the Luminescents since they have additional custom mechanics with their spawns, use EAV's dedicated config to replace those)
- S-Dino Variants (Svartalfheim)
- C-Dinos (TCR Additions)
- Ark: Project Anomaly
- Mystic Menagerie
- Additional Aberrant Dinos
- Ark Additions
- Animals of Atlas
- Prehistoric Beasts (partial, currently only Aberrants)
Support is currently in progress for: Atlas Creatures: Fish, Atlas Creatures: Felines, The Sunken World Additions
This mod is only for wild spawns and will not affect tamed dinos. To convert tame dinos, use the converters in the Extra QoL Items mod, or Dino Storage's ConvertClass Config
Since this mod replaces the existing spawns of the creature- the amounts, locations, everything- will be identical to the existing spawns for that creature on that map. So, this mod will not add creatures to a map if the normal version of the creature isn't there already. If you want them to spawn along with, rather than replacing, normal creatures- Or not relying on the normal creature to add the variant to the map- use the Cross-Genesis 1 and 2 mods.
How to Use This Mod
Don't know how to edit your INI files? See this discussion post here: https://steamcommunity.com/workshop/filedetails/discussion/3028221591/3827551537096166565/
You cannot have more than one replacement for one creature, eg you can have Bog OR Eden OR Aberrant Parasaur, but not Bog and Aberrant.
Each spawn being replaced is controlled by adding the associated name into the INI, each entry separated by a comma. So for example, to replace normal NU Deathworm with the Aberrant variant, the Ark Additions Deinosuchus with the Bog variant, and the vanilla Rex, Spino and Yuty with their Genesis variants, the config would look like this:
The config goes in your GameUserSettings.ini file:
Replacements=AbDeathwormNU,XDeinosuchusAA,XRex,XSpino,XYuty
The list of names is LONG, so find them in The Discussion Posts (Click Me)
I will look at supporting other mods (make a suggestion if there's a mod you'd like), and *maybe* variant to variant, but for anything more specific, use Spawn Configuration's remaps config.
------------------------------------------------------------------------------------------------------
Responding to bugs, feedback, suggestions and questions is quicker- and easier- on my Discord: https://discord.gg/V5ymA8UGDk
I will not accept random friend requests. If you have a question please use the mod Discord (this is best), comments or discussion pages.
------------------------------------------------------------------------------------------------------
If you'd like to donate to support my modding, you can do so through my Ko-Fi!
https://ko-fi.com/eclipsemodding
If you'd like to commission me to make spawns or textures, information can be found in my Discord
------------------------------------------------------------------------------------------------------
My other mods:
- Extra Aberrant Variants; New, custom Aberrant creatures: https://steamcommunity.com/sharedfiles/filedetails/?id=2953890191
- Any Colour Sets; Customisation for dino spawn colours: https://steamcommunity.com/sharedfiles/filedetails/?id=2302876995
- Collection of Spawn Mods; Adding spawns and resources to other maps (Cross-Genesis, Rhynio Everywhere, and more) https://steamcommunity.com/sharedfiles/filedetails/?id=2834396581
I'm partnered with Bisect Hosting!