巨兽龙 Nerf 重新平衡 1.0 旧版本
Giganotosaurus Nerf Rebalanced 1.0 Old Version
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模组介绍
遗憾的是,方舟开发工具包不会在我备份的项目中保存用于 Steam 的开发工具包文件。
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Sadly ark dev kit doesn't save dev kit files for steam in projects which is what I backed up. So had to repost new ID version. link here https://steamcommunity.com/sharedfiles/filedetails/?id=1111291143
To do this I have replaced the spawn entries for them with a copy of a nerfed one that should read Pawn at the end of name for now. So you know it took.
Changes:
Health to 12000 from 140000
Damage to 150-350 from 300-1200
(Keep in mind damage scales so if you are low level he will still one shot you).
Torpor the same.
Stam same.
Stat nerf on tame should be removed now. See Below
(Need some tamers to test to see if nerf is gone and make sure saddle works).
Spawn rate is set to 0.3 weight out of 8 dinos set to 0.3 to 0.8 weights.
Drops alot of random stuff now. From stims to rocket launcher.
This is made for PVE single player small servers.
I made this because why is this dino so strong he have no reward for killing him. Yet he is a boss dino. Why?
You will likely need to wipe current ones before new ones spawn.
Here is commands :
cheat destroyall Gigant_Character_BP_C
For testing here is spawn code.
cheat SpawnDino "Blueprint'/Game/Mods/GigantOverhaul/Dinos/Gigant_Character_BPRE.Gigant_Character_BPRE'" 30 1 1 120
To destroy all modded gigants use this:
cheat destroyall Gigant_Character_BPRe_C
Useful if you have a over pop. I orginially didnt edit the spawn. But the thecenter spawns them like crazy. So what I have done is make the giga spawner have a chance to spawn a giga or other dinos types. In theoy the game should role for a spawn and only have a 1/8 chance reduced by weight even more to spawn a giga.
Will continue testing on my server to confirm but so far appears fixed.
Mod ID 692969812
Thie mod rebalances the Giganotosaurus. This is going to be a very agressive nerf. Also, I am editing his loot drop table so he drops a reward for killing him. This is all very early access like the game and subject to change at this point.
To do this I have replaced the spawn entries for them with a copy of a nerfed one that should read Pawn at the end of name for now. So you know it took.
Changes:
Health to 12000 from 140000
Damage to 150-350 from 300-1200
(Keep in mind damage scales so if you are low level he will still one shot you).
Torpor the same.
Stam same.
Stat nerf on tame should be removed now. See Below
(Need some tamers to test to see if nerf is gone and make sure saddle works).
Spawn rate is set to 0.3 weight out of 8 dinos set to 0.3 to 0.8 weights.
Drops alot of random stuff now. From stims to rocket launcher.
This is made for PVE single player small servers.
I made this because why is this dino so strong he have no reward for killing him. Yet he is a boss dino. Why?
You will likely need to wipe current ones before new ones spawn.
Here is commands :
cheat destroyall Gigant_Character_BP_C
For testing here is spawn code.
cheat SpawnDino "Blueprint'/Game/Mods/GigantOverhaul/Dinos/Gigant_Character_BPRE.Gigant_Character_BPRE'" 30 1 1 120
To destroy all modded gigants use this:
cheat destroyall Gigant_Character_BPRe_C
Useful if you have a over pop. I orginially didnt edit the spawn. But the thecenter spawns them like crazy. So what I have done is make the giga spawner have a chance to spawn a giga or other dinos types. In theoy the game should role for a spawn and only have a 1/8 chance reduced by weight even more to spawn a giga.
Will continue testing on my server to confirm but so far appears fixed.
Mod ID 692969812