Streichelzoo:AG - 自动门
Streichelzoo: AG - Automated Gates
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模组介绍
好久不见,对此我深表歉意。
查看英文原文
Long time no see and i apologize for that.
I lost my SSD and with it all data of my mods in august 2016. I was frustrated to the point that i abandoned ARK and never looked back. As of today this has changed and i am back again.
Unfortunately there won't be any update of this mod anymore, because a recovery of the mod with the data from the workshop just isn't possible.
Because i don't think, that this mod still works, i DON'T recommend to use it anymore!
-------------------------------------------------------------
Mod-ID: 679536317
Current Version: v0.5
-------------------------------------------------------------
This Mod adds variants of the existing gates which open and close automatically. This can be deactivated, so that they behave like normal gates.
- The engrams have the same level requirements and engram point costs as the normal gates
- In addition, each engram has its corresponding normal gate engram as requirement
The gates can be built in inventory. The crafting requirements are
For metal gates:
- 1x corresponding normal gate
- 1x electronics
For wood and stone gates:
- 1x corresponding normal gate
- stone and fiber (different amounts)
The gates open and close for every authorized player. In general that are all tribe members, but, for instance, when the gate is unlocked, it opens for everyone and if it is set to admin access only, it opens only for tribe admins and the tribe owner.
Gates open if an authorized player triggers them for 1 second and close 3 seconds after the player left the trigger zone. If they are triggered again within the 3 seconds they won't close.
-------------------------------------------------------------
Engram references:
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_WoodGate.Streichelzoo_EngramEntry_WoodGate'
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_StoneGate.Streichelzoo_EngramEntry_StoneGate'
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_StoneGateLarge.Streichelzoo_EngramEntry_StoneGateLarge'
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_MetalGate.Streichelzoo_EngramEntry_MetalGate'
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_MetalGate_Large.Streichelzoo_EngramEntry_MetalGate_Large'
Item references:
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_WoodGate_Child.Streichelzoo_PrimalItemStructure_WoodGate_Child'
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_StoneGate_Child.Streichelzoo_PrimalItemStructure_StoneGate_Child'
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_StoneGateLarge_Child.Streichelzoo_PrimalItemStructure_StoneGateLarge_Child'
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_MetalGate_Child.Streichelzoo_PrimalItemStructure_MetalGate_Child'
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_MetalGate_Large_Child.Streichelzoo_PrimalItemStructure_MetalGate_Large_Child'
-------------------------------------------------------------
TODO:
- Add support for tribe ranking
- Make delays adjustable
-------------------------------------------------------------
Check out my other mods:
Map Extension: Streichelzoo
Streichelzoo: LNT - Less Noisy Things
Streichelzoo: FGM - Faster Giganotosaurus Maturing
-------------------------------------------------------------
Special Thanks:
jslay - UE4 Forums/Discord - Helped me understanding some things about actor to actor interaction! Thank you!
This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
I lost my SSD and with it all data of my mods in august 2016. I was frustrated to the point that i abandoned ARK and never looked back. As of today this has changed and i am back again.
Unfortunately there won't be any update of this mod anymore, because a recovery of the mod with the data from the workshop just isn't possible.
Because i don't think, that this mod still works, i DON'T recommend to use it anymore!
-------------------------------------------------------------
Mod-ID: 679536317
Current Version: v0.5
-------------------------------------------------------------
This Mod adds variants of the existing gates which open and close automatically. This can be deactivated, so that they behave like normal gates.
- The engrams have the same level requirements and engram point costs as the normal gates
- In addition, each engram has its corresponding normal gate engram as requirement
The gates can be built in inventory. The crafting requirements are
For metal gates:
- 1x corresponding normal gate
- 1x electronics
For wood and stone gates:
- 1x corresponding normal gate
- stone and fiber (different amounts)
The gates open and close for every authorized player. In general that are all tribe members, but, for instance, when the gate is unlocked, it opens for everyone and if it is set to admin access only, it opens only for tribe admins and the tribe owner.
Gates open if an authorized player triggers them for 1 second and close 3 seconds after the player left the trigger zone. If they are triggered again within the 3 seconds they won't close.
-------------------------------------------------------------
Engram references:
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_WoodGate.Streichelzoo_EngramEntry_WoodGate'
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_StoneGate.Streichelzoo_EngramEntry_StoneGate'
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_StoneGateLarge.Streichelzoo_EngramEntry_StoneGateLarge'
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_MetalGate.Streichelzoo_EngramEntry_MetalGate'
Blueprint'/Game/Mods/Streichelzoo_AG/Engrams/Streichelzoo_EngramEntry_MetalGate_Large.Streichelzoo_EngramEntry_MetalGate_Large'
Item references:
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_WoodGate_Child.Streichelzoo_PrimalItemStructure_WoodGate_Child'
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_StoneGate_Child.Streichelzoo_PrimalItemStructure_StoneGate_Child'
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_StoneGateLarge_Child.Streichelzoo_PrimalItemStructure_StoneGateLarge_Child'
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_MetalGate_Child.Streichelzoo_PrimalItemStructure_MetalGate_Child'
Blueprint'/Game/Mods/Streichelzoo_AG/Items/Streichelzoo_PrimalItemStructure_MetalGate_Large_Child.Streichelzoo_PrimalItemStructure_MetalGate_Large_Child'
-------------------------------------------------------------
TODO:
- Add support for tribe ranking
- Make delays adjustable
-------------------------------------------------------------
Check out my other mods:
Map Extension: Streichelzoo
Streichelzoo: LNT - Less Noisy Things
Streichelzoo: FGM - Faster Giganotosaurus Maturing
-------------------------------------------------------------
Special Thanks:
jslay - UE4 Forums/Discord - Helped me understanding some things about actor to actor interaction! Thank you!
This mod/code/work is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.