Exo-Mek 激光版
Exo-Mek Laser Edition
76561198099827786
Steam工坊
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模组介绍
Exo-Mek 激光版添加了一款新的 Exo-Mek,它与第二代 Boss 战中的 Exo-Mek 类似,具有使用激光的能力。
查看英文原文
Exo-Mek Laser Edition adds a new Exo-Mek that is similar to the one from the boss fight in Gen 2 with the ability to use the laser.
INI Configuration:
BeamDamage=300
InfiniteEnergy=False
EnergyDrain=0.02
RechargeTime=300
MaxHealth=30000
MaxWeight=20000
MeleeDmg=180
SlamDmg=180
BeamDamage: This is the amount of damage that you are dealing to enemies or wild dino's.
InfiniteEnergy: Set this to true if you do not want to run out of energy.
EnergyDrain: This is what controls how fast the energy gets depleted, increase this number if you want the energy to deplete faster but if you are running this on a server do note that it may cause weird behaviour with the energy displayed on the HUD
RechargeTime: This is what controls how long you must wait before you can use the Exo-Mek again after it's energy has been fully depleted, this number is in seconds so the default being set to 300 is 5 minutes, 900 is 10 minutes etc.
There are a few changes to be noted that i will list below.
-Health Increased to 30,000.
-Auto Repair costs 10 Element and 10 Mutagen.
-Crafting requirements have been increased.
-Drag weight adjusted so that the Exo-Mek can be taken into boss fights.
-Can harvest almost everything using laser except for things like small bushes.
Known Issues:
The energy bar on the HUD will slightly refill every time you release the laser if the Energy Drain has been changed, this is because it cannot correctly determine the actual consumption rate and makes it seem like it is still draining faster when it's not.
Auto-Repair requires at least 11 element and mutagen in it's inventory before it will start repairing, but it will only consume 10 of each.
Spawn codes: cheat giveitem "Blueprint'/Game/Mods/LaserExoMek/ExoMek/PrimalItem_Spawner_LaserExosuit.PrimalItem_Spawner_LaserExosuit'" 1 0 0
cheat gfi LaserExoSuit 1 0 0
If you find any bugs or have any suggestions feel free to leave a comment and don't forget to rate and favourite if you enjoy the mod!
INI Configuration:
BeamDamage=300
InfiniteEnergy=False
EnergyDrain=0.02
RechargeTime=300
MaxHealth=30000
MaxWeight=20000
MeleeDmg=180
SlamDmg=180
BeamDamage: This is the amount of damage that you are dealing to enemies or wild dino's.
InfiniteEnergy: Set this to true if you do not want to run out of energy.
EnergyDrain: This is what controls how fast the energy gets depleted, increase this number if you want the energy to deplete faster but if you are running this on a server do note that it may cause weird behaviour with the energy displayed on the HUD
RechargeTime: This is what controls how long you must wait before you can use the Exo-Mek again after it's energy has been fully depleted, this number is in seconds so the default being set to 300 is 5 minutes, 900 is 10 minutes etc.
There are a few changes to be noted that i will list below.
-Health Increased to 30,000.
-Auto Repair costs 10 Element and 10 Mutagen.
-Crafting requirements have been increased.
-Drag weight adjusted so that the Exo-Mek can be taken into boss fights.
-Can harvest almost everything using laser except for things like small bushes.
Known Issues:
The energy bar on the HUD will slightly refill every time you release the laser if the Energy Drain has been changed, this is because it cannot correctly determine the actual consumption rate and makes it seem like it is still draining faster when it's not.
Auto-Repair requires at least 11 element and mutagen in it's inventory before it will start repairing, but it will only consume 10 of each.
Spawn codes: cheat giveitem "Blueprint'/Game/Mods/LaserExoMek/ExoMek/PrimalItem_Spawner_LaserExosuit.PrimalItem_Spawner_LaserExosuit'" 1 0 0
cheat gfi LaserExoSuit 1 0 0
Mod ID: 2604125904
If you find any bugs or have any suggestions feel free to leave a comment and don't forget to rate and favourite if you enjoy the mod!