坚固如金属结构
Strong As Metal Structures
76561198192894118
Steam工坊
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模组介绍
模组 ID = 704414413
查看英文原文
Mod ID = 704414413
This mod was designed to preserve the aesthetics of lower tier
structures without compromising a proper defense. With this mod,
Reinforced Stone Structures have been added. These reinforced
structures are as strong as metal, and have the exact same requirements
as metal structures. They are all available at level 40 to be learned.
They're crafted out of the Reinforced Smithy.
This is a first pass, so please provide feedback!
Spawn codes:
Each class has its own folder within my mod: Smithy, Thatch, Wood,
Stone. The main folder path is
"Blueprint'/Game/Mods/ReinforcedStructures/
(Smithy/Thatch/Stone/Wood)/StructureInfo/"
I've made it VERY easy - every item the same name of its original, but
with _Child attached to it. For instance:
giveitem
"Blueprint'/Game/Mods/ReinforcedStructures/Thatch/StructuresInfo/Primal
ItemStructure_ThatchWall_Child.PrimalItemStructure_ThatchWall_Child" 1
0 false
giveitem
"Blueprint'/Game/Mods/ReinforcedStructures/Wood/StructuresInfo/PrimalIt
emStructure_WoodWall_Child.PrimalItemStructure_WoodWall_Child" 1 0
false
giveitem
"Blueprint'/Game/Mods/ReinforcedStructures/Stone/StructuresInfo/PrimalI
temStructure_StoneWall_Child.PrimalItemStructure_StoneWall_Child" 1 0
false
As long as you're in the right folder, the names are basically the same
as their originals. Here is the smithy:
giveitem
"Blueprint'/Game/Mods/ReinforcedStructures/Smithy/PrimalItemStructure_A
nvilBenchReinforced.PrimalItemStructure_ReinforcedSmithyCopy" 1 0 false
If there are some that don't work, please let me know.
Notes:
v1.5.1
- fixed stone structures not crafting
v1.5
- new inventory system
- fixed issue with server restarts
v1.4.4
- found one last file causing smithies to revert to normal smithies
v1.4.3
- fixed smithy becoming a default smithy on restart
v1.4.2
- fixed issue with engrams not appearing after server restart
- no longer need to replace smithies after server restart
v1.4.1
- attempted to fix issue with a couple engrams being left behind
v1.4
- added thatch and wood!!!
v1.3
- added a reinforced smithy!
v1.2
- converted all structures to require the same amount of resources as
their metal counterparts
v1.1
- severely increased cost of gates
v1
- deployment!
This mod was designed to preserve the aesthetics of lower tier
structures without compromising a proper defense. With this mod,
Reinforced Stone Structures have been added. These reinforced
structures are as strong as metal, and have the exact same requirements
as metal structures. They are all available at level 40 to be learned.
They're crafted out of the Reinforced Smithy.
This is a first pass, so please provide feedback!
Spawn codes:
Each class has its own folder within my mod: Smithy, Thatch, Wood,
Stone. The main folder path is
"Blueprint'/Game/Mods/ReinforcedStructures/
(Smithy/Thatch/Stone/Wood)/StructureInfo/"
I've made it VERY easy - every item the same name of its original, but
with _Child attached to it. For instance:
giveitem
"Blueprint'/Game/Mods/ReinforcedStructures/Thatch/StructuresInfo/Primal
ItemStructure_ThatchWall_Child.PrimalItemStructure_ThatchWall_Child" 1
0 false
giveitem
"Blueprint'/Game/Mods/ReinforcedStructures/Wood/StructuresInfo/PrimalIt
emStructure_WoodWall_Child.PrimalItemStructure_WoodWall_Child" 1 0
false
giveitem
"Blueprint'/Game/Mods/ReinforcedStructures/Stone/StructuresInfo/PrimalI
temStructure_StoneWall_Child.PrimalItemStructure_StoneWall_Child" 1 0
false
As long as you're in the right folder, the names are basically the same
as their originals. Here is the smithy:
giveitem
"Blueprint'/Game/Mods/ReinforcedStructures/Smithy/PrimalItemStructure_A
nvilBenchReinforced.PrimalItemStructure_ReinforcedSmithyCopy" 1 0 false
If there are some that don't work, please let me know.
Notes:
v1.5.1
- fixed stone structures not crafting
v1.5
- new inventory system
- fixed issue with server restarts
v1.4.4
- found one last file causing smithies to revert to normal smithies
v1.4.3
- fixed smithy becoming a default smithy on restart
v1.4.2
- fixed issue with engrams not appearing after server restart
- no longer need to replace smithies after server restart
v1.4.1
- attempted to fix issue with a couple engrams being left behind
v1.4
- added thatch and wood!!!
v1.3
- added a reinforced smithy!
v1.2
- converted all structures to require the same amount of resources as
their metal counterparts
v1.1
- severely increased cost of gates
v1
- deployment!