Chiefs 改良结构(Aquatica 之前)
Chiefs Modified Structures (pre-Aquatica)
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模组介绍
模组 ID:1215162599
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Mod id: 1215162599
Coming to ASA eventually
Tweaking some vanilla structures is all :)
This mod ADDS these structures. Does not override vanilla ones. But these are not vanilla and do have changes and adjustments that may not suit vanilla rate servers
Most items are made in CMS Bench. Tek Replicator in CMS Fab. All other Tek structures in CMS Replicator
Please save as FAVORITE and hit that THUMBS UP button!! It is appreciated!! :))
To stay up to date and comment, or for spawn codes and engram disablers, join Discord
If you enjoy the mod or just want to help out a little, you can donate. :) Much thanks!
CashApp
Or if you already have Ko-fi
I had origionally include "Can pickup" in decriptions of items, but moot point now with pickup integration. Also, some items have altered sounds, sizes and/or meshes. Most are non-paintable
CMS Bench
Most structures now have metal durability or higher
*CMS AguaMan-A water source you can place anywhere and irrigate barrels as well. Place intersection pipe first
---Special thanks to Pullourpo from ArkModDisc for helping graph mesh with armor---
*BunkBed-No cooldown time
*ChemBench-Has additional item to craft (Biotoxin bp), can run off gas, smaller, no wires
*CompostBin-Has 501 slots and x8 speed. Snaps to itself
*CryoFridge-100 slots, no wire, will charge at x10 rate
---Special thanks to joehelp from ArkModDisc for much help!---
*Fabricator-Smaller, more slots, runs off electricity, angler gel or gas, no wire
---Craft CMS Replicator here---
*ForceField-Can run off 2 element per day- and 24 shards per day or Tek Gen, max size approx 46 foundation radius, no fuel penalty for max size, quiet
*IndustrialForge-Smaller, runs off gas, angler gel or electric
*Fridge-More slots, no wire, some other items with spoiling timers can be put in, snaps to itself. When picking up, pull top ones first
*GasCollector-Lighter and can pickup
*Generator-Can run off gas, angler gel, element or shards
*Grill-Smaller than vanilla industrial counterpart and cooks 2x faster. Cooks with woods, angler gel and Electricity, helps keeps spoiled meat and raw meats preserved longer
*Incubator-Flat, can put almost anywhere including walls, needs no fuel source but needs to be activated
*IndustrialGrinder-More slots, smaller, cheaper, runs off electricity, angler gel or gas, has custom bps to convert, no wire
*RefiningForge-2x faster, snaps straight ish like supossed to, added angler gel as fuel, 50 slots
*Replicator-Smaller, runs off element, shards or Tek Gen, quiet
---Craft CMS Tek Structures here in CMS Tek folder---
*SimpleBed-No cooldown, snaps to itself but not onto same location, Can craft from player inventory
*Spoiler-Spoils meat faster, small size
*StorageBoxLarge-150 slots, snaps to itself, slightly smaller, reduces spoiling 50%
*StorageBoxSmall-75 slots, snaps to itself, reduces spoiling 50%
*TekBed-No cooldown
*TekGenerator-Runs off 2 element per day- or 24 shards per day, particles disabled-approx 46 foundation radius
*TekTeleporterMedium-A smaller sized teleporter with pad, extended powered range
---Special thanks to joehelp from ArkModDisc!---
*FoodTrough-About 30 foundation radius, can add more items and preserving salt
*Vault-350k Health, snaps to itself, smaller, 500 slot (use folders to help organize)
Check out my other mods here:
Thanks to Steam Friends and the Staff and Community of Ark Modding Discord thus far for a little help or a lot! You are appreciated!