Dino Fight Club - PVP 重新平衡和装备 Mod(已停产)
Dino Fight club - PVP Rebalance and Equipment Mod (Discontinued)
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模组介绍
[编辑]:由于疾病和生活中断,我很遗憾无法继续这个模组的工作。
查看英文原文
: Due to illness and life interuptions, I regretfully cannot continue work on this mod. It was hoped that the mod would grow into something much more but life has a funny way of pulling you from the things you enjoy most. It still works as is but needs much polish before it could be called a full mod. Please enjoy what is there and if any new modders out there have questions on how things were done, feel free to ask.
Formerly Acutus Mod - Giving new equipment and world settings rebalance for a more aggressive PVP experience!
Developer - Acutus
Material/Texture/Model Artist - Chelbalicious
Primary Development and Mod Hosting on the Dino Fight Club Server!
Website: https://www.swgaming.com/gc/3-dino-fight-club/
Steam Page: https://steamcommunity.com/groups/dfcark
Discord: https://discord.gg/G5W8M
Rebalance:
- Drops have better results, quality similar to drop color.
- Cave drops are only place for blueprints and rare gear.
- Red drops of both types have special mod gear.
- Tribute rewards:
--> coin economy for reward costs (easy raid target)
--> summon 240 level dino
--> summon 250 level dino
--> craft skins
--> craft costumes
--> resource to grant rewards located in drops/caves, rare
--> cost to craft is very high!
--> reward device and resources very hard to protect/maintain
--> WIP - summon bosses
Gear:
- Acutus Bow:
--> Compound bow with multiple arrow types (Standard, Heavy, Tranq, Explosive, Fire)
--> Function underwater, higher cost, all arrows modified by melee stat percent
--> Heavy arrow = double damage
--> Tranq arrow = dart effect, 46 base damage
--> Explosive arrow = grenade like damage, longer and faster shot, can be destroyed by turrets
--> Standard arrow = base component for others, same as metal arrow
--> Falme arrow = Same as normal fire arrow, added physical damage like standard arrow
- Acutus Grappling hook:
--> Re-useable hook, high cost
- Acutus Sword:
--> 95 base damage
--> modified by melee stat
--> attack radius between sword and pike
--> slower attack
--> high cost
- Acutus Crafting Station:
--> standard station
--> can pickup
--> 350 slots
--> better placement
--> locks
- High Efficiency Fridge:
--> better spoiling times
--> wyvern milk storage
--> 350 slot
--> better placement
--> can pickup
--> locks
- High Efficiency Feeding Trough:
--> better spoiling times
--> 350 slot
--> better placement
--> can pickup
--> high cost
- Acutus Vault:
--> small
--> 350 storage
--> 10000 base health
--> better placement
--> can pickup
--> locks
- Ceiling Turret:
--> cost = normal turret + sap
--> can pickup
--> inversed model and targeting
--> access inventory from attached ceiling surface
- Fishing Bench:
--> 1000 base health
--> small inventory (build rods, preserve leech blood)
--> can pickup
- Mini Preserving Bin:
--> small
--> 350 Storage
--> 1000 base health
--> can pickup
--> better preservation times
--> better placement
--> higher cost
- Mini Forge:
--> small
--> 350 storage
--> crafts lighter metals
--> lowered health
--> can pickup
--> better placement
--> higher cost
--> faster crafting
--> convert organic poly into poly (5/1 ratio)
- high Efficiency Chem Bench
--> Costly
--> Faster crafting
--> Smaller
--> 350 slot
--> pick up
--> better placement
high Efficiency Fabricator
--> Costly
--> Faster Crafting
--> Smaller
--> 350 Slot
--> Pick Up
--> better placement
- Resources:
--> metal ingot - works as new metal source, much lighter
--> polymer - as normal but craftable from organic poly (mini forged)
--> Reward Token - used for crafting items in reward terminals
--> Crystal Shard - used to craft Reward Tokens
- More to come....
Formerly Acutus Mod - Giving new equipment and world settings rebalance for a more aggressive PVP experience!
Developer - Acutus
Material/Texture/Model Artist - Chelbalicious
Primary Development and Mod Hosting on the Dino Fight Club Server!
Website: https://www.swgaming.com/gc/3-dino-fight-club/
Steam Page: https://steamcommunity.com/groups/dfcark
Discord: https://discord.gg/G5W8M
Rebalance:
- Drops have better results, quality similar to drop color.
- Cave drops are only place for blueprints and rare gear.
- Red drops of both types have special mod gear.
- Tribute rewards:
--> coin economy for reward costs (easy raid target)
--> summon 240 level dino
--> summon 250 level dino
--> craft skins
--> craft costumes
--> resource to grant rewards located in drops/caves, rare
--> cost to craft is very high!
--> reward device and resources very hard to protect/maintain
--> WIP - summon bosses
Gear:
- Acutus Bow:
--> Compound bow with multiple arrow types (Standard, Heavy, Tranq, Explosive, Fire)
--> Function underwater, higher cost, all arrows modified by melee stat percent
--> Heavy arrow = double damage
--> Tranq arrow = dart effect, 46 base damage
--> Explosive arrow = grenade like damage, longer and faster shot, can be destroyed by turrets
--> Standard arrow = base component for others, same as metal arrow
--> Falme arrow = Same as normal fire arrow, added physical damage like standard arrow
- Acutus Grappling hook:
--> Re-useable hook, high cost
- Acutus Sword:
--> 95 base damage
--> modified by melee stat
--> attack radius between sword and pike
--> slower attack
--> high cost
- Acutus Crafting Station:
--> standard station
--> can pickup
--> 350 slots
--> better placement
--> locks
- High Efficiency Fridge:
--> better spoiling times
--> wyvern milk storage
--> 350 slot
--> better placement
--> can pickup
--> locks
- High Efficiency Feeding Trough:
--> better spoiling times
--> 350 slot
--> better placement
--> can pickup
--> high cost
- Acutus Vault:
--> small
--> 350 storage
--> 10000 base health
--> better placement
--> can pickup
--> locks
- Ceiling Turret:
--> cost = normal turret + sap
--> can pickup
--> inversed model and targeting
--> access inventory from attached ceiling surface
- Fishing Bench:
--> 1000 base health
--> small inventory (build rods, preserve leech blood)
--> can pickup
- Mini Preserving Bin:
--> small
--> 350 Storage
--> 1000 base health
--> can pickup
--> better preservation times
--> better placement
--> higher cost
- Mini Forge:
--> small
--> 350 storage
--> crafts lighter metals
--> lowered health
--> can pickup
--> better placement
--> higher cost
--> faster crafting
--> convert organic poly into poly (5/1 ratio)
- high Efficiency Chem Bench
--> Costly
--> Faster crafting
--> Smaller
--> 350 slot
--> pick up
--> better placement
high Efficiency Fabricator
--> Costly
--> Faster Crafting
--> Smaller
--> 350 Slot
--> Pick Up
--> better placement
- Resources:
--> metal ingot - works as new metal source, much lighter
--> polymer - as normal but craftable from organic poly (mini forged)
--> Reward Token - used for crafting items in reward terminals
--> Crystal Shard - used to craft Reward Tokens
- More to come....