致命伤
Mortal Wounds
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Where otherwise you would die, instead you lay on the ground nearly helpless, a brief reprieve from death. You can be revived, if done swiftly, otherwise death will follow.
- When you take damage that would normally kill you, you'll instead receive a Mortal Wound. You will be knocked to the ground in a very weakened state until either revived or you succumb to your wounds.
- If you have any of the Mortal Wounds healing agents on you, you can revive yourself when wounded in your player radial menu(R key). If not, you MAY get lucky and revive yourself. If not, you will die.
- Other players can revive you, assuming they have any Mortal Wounds healing agents.
- You can revive wounded tamed dinos.
- Access the wounded creature's radial menu and choose the item to heal them with. The larger the dino, the longer reviving will take and also the more healing agents required. The better the healing item the more effective the revival will be. Healing items must be in the inventory of the person doing the reviving.
- The healing items can be crafted in Mortar and Pestles and Chemistry Benches, both Vanilla and S+ variants, as well as in Equus and Unicorns.
- They can be crafted at levels 10, 50 and 85.
- The time you stay wounded and the time to be revived depends on the creatures drag weight.
- Spoil times are 1 hour for each of the healing items.
- Does not work on wild dinos.
- Should work on all dinos, modded and vanilla.
- Does not edit, alter, remap or replace vanilla game assets.
- Clean & Stackable.
- Tons of configs listed below, to adjust as you see fit.
Configs & Details
cheat giveitem "Blueprint'/Game/Mods/MortalWounds/Items/PrimalItemConsumable_MortalWounds_Minor.PrimalItemConsumable_MortalWounds_Minor'" 1 0 0
cheat giveitem "Blueprint'/Game/Mods/MortalWounds/Items/PrimalItemConsumable_MortalWounds_Moderate.PrimalItemConsumable_MortalWounds_Moderate'" 1 0 0
cheat giveitem "Blueprint'/Game/Mods/MortalWounds/Items/PrimalItemConsumable_MortalWounds_Major.PrimalItemConsumable_MortalWounds_Major'" 1 0 0
There are no engrams.
Works even if bOnlyAllowSpecifiedEngrams=true
To change crafting costs, use ini configs(ConfigOverrideItemCraftingCosts) like you would for any other item. https://ark.fandom.com/wiki/Server_configuration#ConfigOverrideItemCraftingCosts
- Time to revive is based on drag weight. Minimum 1s for small dinos and at a maximum of 30s for the largest ones. Players are always 3s.
- Time to stay wounded is based on drag weight. Minimum 30s and maximum 10m.
- Mortal Wounds cooldown is displayed in the creatures(or players) radial menu as well as on the buff.
Make a thread on the discussions with as much relevant information as possible. You need to post, at a minimum:
- Game Mode. Singleplayer/Non-Dedicated/Dedicated
- Map
- Mods Used
- What the problem is
- What debugging measure you've taken
Videos are much appreciated.
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meta tags:
dino player qol die death mortal wound survive restore revive revival