回收爆米花
Recycled Popcorn

0.0
基于 0 个评价
76561198000628289 Steam工坊
预览截图
1 张图片
左右滑动查看更多 · 点击图片查看原图

模组介绍

[Mod ID: 2314511966] 爆米花到此结束……

查看英文原文
[Mod ID: 2314511966] This is the end of popcorning…



Popcorning is the act of despawning valuable items when a base is to be compromised by raiding, leaving the attackers without a tangible reward for their effort. One of the reasons that motivates players to offline raid.



EPS Recycled Popcorn puts an end to popcorning by changing the default despawning behavior of the game for dropped items and inventories.



By default, dropped items (Boxes) and inventories (Bags) remain in the world for a certain amount of time until they eventually despawn. Since the default timers are normally small, this is where the mod acts. Instead of despawning, when the timer reaches 0 their contents are instead sucked into a harvestable entity (Void Glitch) that will last a long time on the world.

On top of the core functionality, this mod also adds some quality-of-life improvements to dropped boxes and bags.

This mod was developed exclusively for dedicated servers!






Any updates to this mod will be announced, at least 24h before publication, on Discord:
EPS Recycled Popcorn [📢〡updates ]





⦿ If was dropped and it is not wild, poop, egg or blacklisted it will end up inside a Void Glitch.

⦿ Void Glitches have a grid limited spawn, one per cubic grid, to prevent spam.

⦿ The duration of a Void Glitch increases when items are sucked in.

⦿ Damaging the Void Glitch will bestow the items back to the attacker by order of entry.

⦿ Void Glitches can be ‘pulled’ out of a mesh by throwing any specific Artifact twice, on the floor nearby.

⦿ Dropped inventory bags have display effects that indicate if the contents were checked by the player or its tribe.

⦿ Dropped inventory bags will detect undermeshed Void Glitches and will teleport them out.

⦿ Personal player death cache bag location beacon will disappear when player checks the contents.

⦿ Dropped filled Cryopods have visual effect to distinguish from empty.

⦿ Configurable blacklist of items to be ignored by Void Glitches and a flag to ignore skins as well.

⦿ In-game command interface for fine tuning & testing settings, for Administrators.





Custom visual effects/item identification for dropped items/boxes.





GameUserSettings.ini


All options must be set on the section.



#
Name
Type
Values
Default
Description


1

GridSize

Int

10000
to
100000

12500

Grid cubic size in units the map will be divided into. Only 1 Void Glitch can spawn per grid area and all items on that area will converge to it



2

NearbyGrab

Int

0 to <GS>

5000

Distance in units that a Void Glitch will try to grab stuff laying around, even if outside its grid bounds



3

InitialTime

Int

1 to 604800
(7 Days)

1200
(20 Min)

Absolutely minimum lifespan of a VoidGlitch on spawn, in seconds



4

MaxTime

Int

<IT> to 604800

86400
(1 Day)

Absolutely maximum lifespan a VoidGlitch can grow to in seconds, regardless of number of items absorbed



5

AbsorbTime

Int

0 to <MT>

900
(15 Min)

Number of seconds added to the Void Glitch's lifespan per each item absorbed (single or stack)



6

LootRange

Int

0 to
3x<GS>

3000

Maximum distance in units from where a player will be able to harvest from a Void Glitch, by damaging it



7

LootMinDmg

Int

1 to 1000

1

Minimum amount of damage required to harvest items from a Void Glitch, per hit



8

LootMaxDmg

Int

<LMD> to 5000

1000

Damage cap required to harvest the maximum number of items from a Void Glitch, per hit



9

LootMinGive

Int

1 to 1000

1

Number of items a player will harvest from doing the minimum amount of damage to a VoidGlitch, per hit



10

LootMaxGive

Int

<LMG> to 2000

30

Number of items a player will harvest from doing the cap maximum amount of damage to a Void Glitch, per hit



11

VGScale

Float

0.05 to 5.0

1.0

Size of a Void Glitch's body (effects scale 80%)



12

SpawnHeight

Int

10 to 2000

150
(~human)

How many units above a Box or Bag will the Void Glitch try to spawn (avoid below 85)



13

DoArtifacts

Bool


True

The ability to use Artifacts to teleport a Void Glitch (undermesh prevention)



14

DoSparkles

Bool


True

Visual indicators for dropped Bags. Player Checked & Tribe Checked



15

AllLifespan

Bool


False

Void Glitch lifespan will be visible to all players, not only server administrators



16

SkipSkins

Bool


True

Void Glitches will not absorb any type of skin. For Glider & Zip-Line Motor fix, check Aberrant Patch



17

SkipBroken

Bool


True

Void Glitches will not absorb singularly dropped broken items




Game.ini


Example for how to blacklist items so they won’t be absorbed (Thatch & Fiber):



IgnoreItem=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Thatch.PrimalItemResource_Thatch'
IgnoreItem=Blueprint'/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Fibers.PrimalItemResource_Fibers'


In-Game Administration


Changes will not be saved and will not apply to already spawned actors.


cheat ScriptCommand RP

More detailed instructions on Discord: EPS Recycled Popcorn [🔧〡tool].






安装指南

Steam工坊安装(推荐)
  1. 点击上方"在Steam工坊中订阅"按钮
  2. Steam客户端会自动打开并订阅该模组
  3. 启动ARK游戏时会自动下载和安装
  4. 在游戏主菜单的"MOD管理器"中激活模组
手动安装方法
1
下载模组文件
点击上方下载按钮获取模组文件
2
定位MOD文件夹
找到游戏安装目录的ShooterGame/Content/Mods文件夹
3
复制文件
将解压后的模组文件复制到Mods文件夹
4
激活模组
在游戏主菜单的MOD管理器中激活
模组信息
作者 76561198000628289
订阅量 3.8K
文件大小 61.97 MB
评分 0.0
Steam ID 2314511966
该模组已经过社区验证,安全可靠。
相关模组
Awesome SpyGlass!
0

1404697612 Like a regular SpyGlass, except Awes...

Structures Plus (S+)
0

[b]Building Features:[/b] - Stackable foundatio...

Ultra Stacks
0

[h1][b]Mod ID: 761535755[/b][/h1] [h1][b]Final Ve...