更好的泰克能力
Better Tek Abilities
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模组介绍
该模组对 tek 武器进行了多项更改,例如增加射程、降低元素成本、防止自我伤害等等。
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This mod makes several changes to tek weapons such as increased range, reduced element cost, prevent self damage and more.
All of the changes will only work on vanilla tek items as nothing has been replaced or remapped.
Players will take no damage from their own projectiles from a range of tek weapons including turrets and explosives.
Current Supported Items
Tek Sword
Tek Rifle
Tek Railgun
Tek Bow
Tek Phase Pistol
INI Options
RifleOverheat=True
RailgunOverheat=True
ReduceHeatAmount=True
UseRifleDamage=False
RailgunHeatDuration=5
RailgunInterval=6
RailgunMaxAmmo=1
SwordMaxAmmo=1
PistolMaxAmmo=1
BowMetalCost=5
BowExplodeCost=80
BowTranqCost=20
BowFlameCost=10
BowExplodeSpeed=1
PistolStunRange=15
PistolHealRange=15
PistolKillRange=15
RifleDamage=1
RailgunDamage=850
SwordDamage=200
RifleOverheat/RailgunOverheat will enable/disable the overheating mechanics.
ReduceHeatAmount will increase how long it takes before the tek rifle overheats.
RailgunHeatDuration is how long it will take for the tek railgun to cool down after overheating.
RailgunInterval affects how often you can fire between each shot (only works if overheating is disabled).
RailgunMaxAmmo, PistolMaxAmmo, RifleMaxAmmo and SwordMaxAmmo is a multiplier that affects how much use you get before element is depleted.
Bow cost is self explanatory, set how many element shards you want it to consume for each shot.
BowExplodeSpeed is a multiplier for how fast you want the explosive arrow projectiles to travel before exploding.
Pistol range is in foundations, set the range for each mode that you want it to hit targets.
RailgunDamage, and SwordDamage will allow you to change the amount of damage that you can do with these weapons.
RifleDamage is a Multiplier for the damage output from the weapon.
UseRifleDamage when set to true will use the rifle damage multiplier values.
This is not a remap, so it's safe to remove at any time.
If you find any bugs or have any suggestions feel free to leave a comment and don't forget to rate and favourite if you enjoy the mod!
All of the changes will only work on vanilla tek items as nothing has been replaced or remapped.
Players will take no damage from their own projectiles from a range of tek weapons including turrets and explosives.
Current Supported Items
Tek Sword
Tek Rifle
Tek Railgun
Tek Bow
Tek Phase Pistol
INI Options
RifleOverheat=True
RailgunOverheat=True
ReduceHeatAmount=True
UseRifleDamage=False
RailgunHeatDuration=5
RailgunInterval=6
RailgunMaxAmmo=1
SwordMaxAmmo=1
PistolMaxAmmo=1
BowMetalCost=5
BowExplodeCost=80
BowTranqCost=20
BowFlameCost=10
BowExplodeSpeed=1
PistolStunRange=15
PistolHealRange=15
PistolKillRange=15
RifleDamage=1
RailgunDamage=850
SwordDamage=200
RifleOverheat/RailgunOverheat will enable/disable the overheating mechanics.
ReduceHeatAmount will increase how long it takes before the tek rifle overheats.
RailgunHeatDuration is how long it will take for the tek railgun to cool down after overheating.
RailgunInterval affects how often you can fire between each shot (only works if overheating is disabled).
RailgunMaxAmmo, PistolMaxAmmo, RifleMaxAmmo and SwordMaxAmmo is a multiplier that affects how much use you get before element is depleted.
Bow cost is self explanatory, set how many element shards you want it to consume for each shot.
BowExplodeSpeed is a multiplier for how fast you want the explosive arrow projectiles to travel before exploding.
Pistol range is in foundations, set the range for each mode that you want it to hit targets.
RailgunDamage, and SwordDamage will allow you to change the amount of damage that you can do with these weapons.
RifleDamage is a Multiplier for the damage output from the weapon.
UseRifleDamage when set to true will use the rifle damage multiplier values.
Mod ID: 2802804366
This is not a remap, so it's safe to remove at any time.
If you find any bugs or have any suggestions feel free to leave a comment and don't forget to rate and favourite if you enjoy the mod!