FFRP Fantasy Races Mod(暂停中)
FFRP Fantasy Races Mod (on hiatus)
76561198048338236
Steam工坊
预览截图
1 张图片
主预览图
左右滑动查看更多 · 点击图片查看原图
模组介绍
Fox RP Fantasy Races Mod id=846730734
查看英文原文
Fox RP Fantasy Races Mod id=846730734
-----------
Core Files if anyone is wondering how its set up
https://drive.google.com/drive/folders/1Fo15xPxb2kToCfiRnE37tijl0oUWCC9C?usp=sharing
Sorry guys I likely won’t make edits to these. Unfortunately life’s gotten overly busy and I haven’t been working on fixes as intended.
Spawn Codes have been moved to discussions
Things may be removed and added back for testing purposes right now. So use at your own risk.
It allows the admins to give out fantasy race bonuses. So if you are supposed to be a dwarf, you get bonus stats for being one.
A simple yet effective way of adding fantasy races with different stats into the game.
Starts are currently being adjusted and tweaked, but I'll keep this list up to date.
Dwarf:
1.2x multiplier to Health
1.3x multiplier to Carry Weight
1.05x Melee Damage
1.3x Crafting Speed
Merfolk:
1.1x Health
1.1x Weight Carry
5x Water Drain Speed
Massively Reduced Food Consumption
150% Increased Move Speed Underwater but 40% Reduced move speed on land
Increased Stamina Regen/Regens Stamina while underwater
Does not deplete O2 while underwater (even while logged out)
Night Vision Increase/Water Vision Increase
Large starting increase to hypothermal insulation
Drow
1.06x Movement Speed
1.15x Health
-0.75 Torpor Per second
The Araneo will not aggro them now
Moderate increase to starting hypothermal ins
Elf:
1.4x Stamina
1.06x Movement Speed
Aggro Reduction from bugs, Mantas, Leeches, Terror birds, Pegomast, Sabers, Wolves
Goblin:
1.3x Stamina
1.08x Movement Speed
1.35x Oxygen
50% faster in water
Moderate increase in starting hyperthermal insulation
Human:
1.1x Health
1.1x Stamina
1.02x Movement Speed
1.2x Oxygen
20% increased move speed in water
1.08x Weight
regen 1.0 stamina per second
Orc:
1.3x Health
1.1x Melee Damage
+0.2 Health Regen per second
10% damage reduction
Moderate increase in starting hypothermal insulation
Troll: (Intended for admin use only use at your servers discression)
3.0x Health
1.2x Stamina
4.0x Melee Damage
Bit of a torpor resistance boost
Takes 35% less damage
+ 1 health regen per second
Gnome:
1.1x Carry Weight
1.5x Crafting Speed
Halfling:
1.1x Health
1.1x Stam
1.2x Oxygen
20% increased move speed in water
-1.5 Torpor per second
40% reduced food and water consumption
Lizardfolk:
Native Hyperthermal insulation ~200
70% reduced water consumption
1.2X Health
.02 hp/sec
Not aggroed by; Thorny Dragons, Boas, Sarco
Reduced aggro from; Dimorph, Raptor, Kapro, Compy
Build Mode (a buff to help server admins build event structures easier):
15x Carry Weight 3X Speed
-----------
Core Files if anyone is wondering how its set up
https://drive.google.com/drive/folders/1Fo15xPxb2kToCfiRnE37tijl0oUWCC9C?usp=sharing
Sorry guys I likely won’t make edits to these. Unfortunately life’s gotten overly busy and I haven’t been working on fixes as intended.
Spawn Codes have been moved to discussions
Things may be removed and added back for testing purposes right now. So use at your own risk.
It allows the admins to give out fantasy race bonuses. So if you are supposed to be a dwarf, you get bonus stats for being one.
This does not add new models or change existing models, it only adds Level locked items that can be consumed to grant stat bonuses. The level cap can be adjusted if you want them to be player craftable
A simple yet effective way of adding fantasy races with different stats into the game.
Stat List:
Starts are currently being adjusted and tweaked, but I'll keep this list up to date.
Dwarf:
1.2x multiplier to Health
1.3x multiplier to Carry Weight
1.05x Melee Damage
1.3x Crafting Speed
Merfolk:
1.1x Health
1.1x Weight Carry
5x Water Drain Speed
Massively Reduced Food Consumption
150% Increased Move Speed Underwater but 40% Reduced move speed on land
Increased Stamina Regen/Regens Stamina while underwater
Does not deplete O2 while underwater (even while logged out)
Night Vision Increase/Water Vision Increase
Large starting increase to hypothermal insulation
Drow
1.06x Movement Speed
1.15x Health
-0.75 Torpor Per second
The Araneo will not aggro them now
Moderate increase to starting hypothermal ins
Elf:
1.4x Stamina
1.06x Movement Speed
Aggro Reduction from bugs, Mantas, Leeches, Terror birds, Pegomast, Sabers, Wolves
Goblin:
1.3x Stamina
1.08x Movement Speed
1.35x Oxygen
50% faster in water
Moderate increase in starting hyperthermal insulation
Human:
1.1x Health
1.1x Stamina
1.02x Movement Speed
1.2x Oxygen
20% increased move speed in water
1.08x Weight
regen 1.0 stamina per second
Orc:
1.3x Health
1.1x Melee Damage
+0.2 Health Regen per second
10% damage reduction
Moderate increase in starting hypothermal insulation
Troll: (Intended for admin use only use at your servers discression)
3.0x Health
1.2x Stamina
4.0x Melee Damage
Bit of a torpor resistance boost
Takes 35% less damage
+ 1 health regen per second
Gnome:
1.1x Carry Weight
1.5x Crafting Speed
Halfling:
1.1x Health
1.1x Stam
1.2x Oxygen
20% increased move speed in water
-1.5 Torpor per second
40% reduced food and water consumption
Lizardfolk:
Native Hyperthermal insulation ~200
70% reduced water consumption
1.2X Health
.02 hp/sec
Not aggroed by; Thorny Dragons, Boas, Sarco
Reduced aggro from; Dimorph, Raptor, Kapro, Compy
Build Mode (a buff to help server admins build event structures easier):
15x Carry Weight 3X Speed