KO 可驯化的大型农作物
KO Tameable Sinomacrops
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模组介绍
模组 ID:2828929465
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Mod ID: 2828929465
Makes Sinomacrops KO Tameable
Does NOT remap sinomacrops. If you remove the mod, your sinomas will remain. However, not all edits will apply without doing a wild dino wipe regardless, so it's best to run the command Cheat Destroywilddinos after adding the mod
* On Servers, when KOed, it may say it can only be tamed while awake- This bug is purely visual, and will still tame
* Torpor is 4.5x higher than vanilla (due to the method used for the edits, on restarts, this will be reset to the vanilla max value then raised again- end result being they will wake up earlier than if the game had not restarted if they had more torpor left than the vanilla value. This unfortunately cannot be fixed without a remap, but this should be an issue rarely enough that it shouldn't be too destructive)
* Requires more food to tame (since each feed is effortless, compared to passive taming)
If you would like to make them optionally passive tameable while still being able to KO them, you can use the INI option
AllowPassiveTame=True
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Responding to bugs, feedback, suggestions and questions is quicker- and easier- on my Discord: https://discord.gg/V5ymA8UGDk
I will not accept random friend requests. If you have a question please use the mod Discord (this is best), comments or discussion pages.
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If you'd like to donate to support my modding, you can do so through my Ko-Fi!
https://ko-fi.com/eclipsemodding
If you'd like to commission me to make spawns or textures, information can be found in my Discord
------------------------------------------------------------------------------------------------------
My other mods:
I'm partnered with Bisect Hosting!
Makes Sinomacrops KO Tameable
Does NOT remap sinomacrops. If you remove the mod, your sinomas will remain. However, not all edits will apply without doing a wild dino wipe regardless, so it's best to run the command Cheat Destroywilddinos after adding the mod
* On Servers, when KOed, it may say it can only be tamed while awake- This bug is purely visual, and will still tame
* Torpor is 4.5x higher than vanilla (due to the method used for the edits, on restarts, this will be reset to the vanilla max value then raised again- end result being they will wake up earlier than if the game had not restarted if they had more torpor left than the vanilla value. This unfortunately cannot be fixed without a remap, but this should be an issue rarely enough that it shouldn't be too destructive)
* Requires more food to tame (since each feed is effortless, compared to passive taming)
If you would like to make them optionally passive tameable while still being able to KO them, you can use the INI option
AllowPassiveTame=True
------------------------------------------------------------------------------------------------------
Responding to bugs, feedback, suggestions and questions is quicker- and easier- on my Discord: https://discord.gg/V5ymA8UGDk
I will not accept random friend requests. If you have a question please use the mod Discord (this is best), comments or discussion pages.
------------------------------------------------------------------------------------------------------
If you'd like to donate to support my modding, you can do so through my Ko-Fi!
https://ko-fi.com/eclipsemodding
If you'd like to commission me to make spawns or textures, information can be found in my Discord
------------------------------------------------------------------------------------------------------
My other mods:
- Extra Aberrant Variants; New, custom Aberrant creatures: https://steamcommunity.com/sharedfiles/filedetails/?id=2953890191
- Any Colour Sets; Customisation for dino spawn colours: https://steamcommunity.com/sharedfiles/filedetails/?id=2302876995
- Collection of Spawn Mods; Adding spawns and resources to other maps (Cross-Genesis, Rhynio Everywhere, and more) https://steamcommunity.com/sharedfiles/filedetails/?id=2834396581
I'm partnered with Bisect Hosting!