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Custom Harvesting

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模组介绍

模组 ID:2021297623

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Mod ID: 2021297623

If you enjoy this mod, please like and favourite.


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Intro:


Did you ever want to find Assault Rifles in the trees? Maybe just something more reasonable, like Black Pearls in oysters or Aberration gems in crystals.

Description:


Remaps resource nodes with a customizable version.

The main purpose of this mod is to allow any resources(my intentions were DLC resources) to be harvested on the island, without adding in specific resource nodes.

Compatible with stack mods.

How does it work? You add any item to any harvesting component. ie: Sand and Salt from rocks, Black Pearls from oysters, etc. These resources are in addition to the resources normally generated.

Features:


  • Fully configurable via ini settings.
  • Allows any item to be harvestable from almost any resource node at almost any rate with an optional percent chance of occurring.


How to Use:


Add ini configs to GameUserSettings.ini with the following format:


Crystal=10.0,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl

This will result in Crystal veins giving 10x as many Black Pearls as you get Crystal. If you mined 50 crystal, you'd also get 500 Black Pearls.


Obsidian=0,0.01,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_Element.PrimalItemResource_Element

You'll notice the multiplier in this example is 0. Well, that would be pointless, so whenever the multiplier may result in a partial number, it's interpreted as 1. You can't get half an item.
In this example, when mining Obsidian you have a 1% chance to receive 1 Element.


Bushes=2.0,/Game/Mods/BetterBloodbags/PrimalItemConsumable_BloodPack_BetterBloodbags.PrimalItemConsumable_BloodPack_BetterBloodbags,0.5,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl

This will result in bushes giving you 2x as many Better Blood Bags, a mod item, as you get berries and half as many Black Pearls. If you picked 100 berries, you'd also get 200 Blood Bags and 50 Black Pearls.

Optional Config Format:
You can add a second argument, in decimal form, representing the percent chance for the additional resources to be harvested. 0.25 = 25%, 0.80 = 80%, etc.


Crystal=10.0,0.25,/Game/PrimalEarth/CoreBlueprints/Resources/PrimalItemResource_BlackPearl.PrimalItemResource_BlackPearl

This will result in Crystal veins giving 10x as many Black Pearls as you get Crystal, but you will only get them 25% of the time you mine Crystal veins.

Sample Config



Available components:


  • Silicon
  • Crystal
  • Metal
  • Oil
  • OceanOil
  • Bushes
  • Stone
  • SwampTrees
  • Trees
  • ElementOre
  • Obsidian
  • BlackPearls
  • StoneRiver
  • StonePickup
  • Bones
  • Cactus
  • CityDecorations
  • RawSalt
  • Sand
  • Sulfur
  • BurntTrees
  • Coral
  • ElementShards
  • LunarStone
  • GenesisMushrooms
  • CrystalIslesHoney
  • CrystalIslesAnthill
  • ClayPickup
  • WoodPickup
  • SandPickup


Components Explained:


  • Silicon = Oysters, hand pickup
  • Metal = Regular and Rich Metal Veins
  • Oil = Oil nodes found on land
  • OceanOil = Oil nodes in the ocean. Some maps use regular Oil nodes in the ocean.
  • Stone = Small and Large boulders as well as river rocks. Does NOT include beach pebbles.
  • SwampTrees = Trees in the Swamp, aka Mangroves. Wood is replaced by Fungal Wood.
  • Trees = All trees, other than Swamp Trees.
  • ElementOre = Aberration Element Ore nodes.
  • BlackPearls = Ragnarok/etc Black Pearl nodes, hand pickup.
  • StoneRiver = River rocks.
  • StonePickup = Little pebbles, typically on the beach, that you can pickup.
  • Bones = Aberration, Scorched, etc. Giant bone piles.
  • Cactus = Small and Big cacti.
  • CityDecorations = Extinction lamps, benches, tables, etc.
  • Coral = Coral that can be mined(genesis)
  • ElementShards = Red crystals that give shards(genesis) or the small blue/green crystals on Crystal Isles.
  • LunarStone = Most stone variants that also give ambergris(genesis)
  • GenesisMushrooms = A wide array of harvestable mushrooms
  • CrystalIslesAnthill = Ant hills found on crystal isles
  • CrystalIslesHoney = Giant harvestable beehives found on crystal isles


Notes:


  • Works with harvesting multipliers.
  • Scales properly with weapon damage and dino harvesting
  • Works with stack mods.
  • Works with mod items.
  • Without a config, this mod essentially does nothing.
  • NOT compatible with
  • Harvestable Blackpearls
  • Element Crystal Nodes: https://i.imgur.com/JZAf21F.jpg , https://i.imgur.com/5qZbg9V.jpg , https://i.imgur.com/vBFM8Rd.jpeg


Warning:


  • The multiplier isn't perfect. Test settings before deploying to a server.
  • There is a natural variance in place when harvesting to make the numbers seem more natural. As such, the harvested values won't be exactly as expected.


The order of parameters matters.
component=multiplier,percent_chance_to_occur,item_to_harvest

If you do it in any other order, I'm sure bad things will happen.

Join me on Discord

My Mods:



My Other Mods

If you enjoy this mod, please like and favourite.


安装指南

Steam工坊安装(推荐)
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  2. Steam客户端会自动打开并订阅该模组
  3. 启动ARK游戏时会自动下载和安装
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手动安装方法
1
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2
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3
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4
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模组信息
作者 76561197969341175
订阅量 6K
文件大小 393.74 KB
评分 0.0
Steam ID 2021297623
该模组已经过社区验证,安全可靠。
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