麻醉磁轨炮
Tranq Railgun
76561198052246296
Steam工坊
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模组介绍
SharpTEK 推介
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SharpTEK Pitch
Here we are facing the harsh reality: the design team at SharpTEK have lost their marbles. The last tranquilizer rifle had plenty of success, but some of you asked for more. We now deliver more. Get ready to feel the power of a warhead in the palm of your hands. The SharpTEK Tranquilizer Railgun is designed to fire special bullets at any target you feel should be annihilated. These bullets explode on impact, releasing a concentrated amount of tranquilizing agent. The down side to all this is that anything weaker than a Giganotosaurus won't survive the impact.
Mod Info
The Tranq Railgun is a powerful weapon designed to fire special bullets. It causes huge amounts of torpor as well as devastating amounts of damage. The downside to all the damage is that anything with less health than a Giganotosaurus won't survive a bullet. As seen from the screenshots, 3 bullets can knock out a level 120 Giganotosaurus.
The gun and ammo can be unlocked at level 100 and the resource requirements can be seen from the screenshots. It is crafted at the fabricator. A magazine holds 5 rounds and it is not an automatic weapon. After a shot is fired, it has a small delay while the weapon readies to fire again.
Command to Spawn Rifle
GiveItem "Blueprint'/Game/Mods/RailTranqRifle/PrimalItem_WeaponRailTranqRifle.PrimalItem_WeaponRailTranqRifle'" 1 1 0
Command to Spawn 5 Ammo
GiveItem "Blueprint'/Game/Mods/RailTranqRifle/PrimalItemAmmo_RailTranqBullet.PrimalItemAmmo_RailTranqBullet'" 5 5 0
GameUserSettings.ini Options
The following lines need to be added to change settings (if they are not present, default values will be used):
DamageAmt=15000
PreventFireUnderwater=False
TorporPreset=0
DamageAmt (Integer): sets the amount of damage to the target. The amount of torpor applied is TorporPreset Corresponding Amount * DamageAmt
PreventFireUnderwater (Boolean): setting the value to True will prevent firing the weapon underwater.
TorporPreset (Integer between 0 and 7): sets the torpor multiplier used with the damage amount. For example, setting this to 3 and DamageAmt to 20 give 2000 torpor per shot.
Values that can be used for TorporPreset (any other value defaults to 1.25x):
0 - 1.25x
1 - 10x
2 - 50x
3 - 100x
4 - 1,000x
5 - 10,000x
6 - 100,000x
7 - 1,000,000x
Overriding Crafting Material Costs
Class names
Weapon: PrimalItem_WeaponRailTranqRifle_C
Ammo: PrimalItemAmmo_RailTranqBullet_C
Tutorial on how to do this
Mod ID
951341075
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