维他命 (200)
Vitaberry (200)
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模组介绍
维塔莓:
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Vitaberry:
This Mod adds a harvestable berry called >>Vitaberry<< to your ARK. The berry is able to heal you and your animals (remote use). It is working for herbivores, carnivores and humans. However, if humans will eat this berry they will experience a high amount of dehydration among with the healing effect. Animals instead are not having any water stat, so they will not be affected by this side-effect.
Attributes:
Vitaberry:
Stack-Size: 200
Weight: 0.05 / Berry
Spoil-Time: 150
Health: 0,5% of max Health / Berry
Water: -5 / Berry
Entry-Weight: 0.1
Vitaberry Seed:
Stack-Size: 100
Weight: 0.01 / Seed
Spoil-Time: not spoiling
Health (only humans): 10 / Seed
Food (only humans): 10 / Seed
Entry-Weight: 0.002
*Entry-Weight is the possibilty of harvesting this berry from a bush. A Narcoberry for example has an Entry-Weight of 0.071
Increase or decrease harvest amount of berries:
Use this vanilla Game.ini Setting, which seems to work also with Mods, and change the Multiplier:
HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Berry_Vitaberry_C<<,Multiplier=1.0)
HarvestResourceItemAmountClassMultipliers=(ClassName=>>PrimalItemConsumable_Seed_Vitaberry_C<<,Multiplier=1.0)
INI-Options:
click me
How is this Mod working?:
This Mod creates a new berry/seed as a child class of the >>PrimalItemConsumable_Berry_Base<< / >>PrimalItemConsumable_Seed_BaseBerry<< and adds this berry/seed to the 3 bush types (SeedHarvestComponent, SeedHarvestComponent_Swamp, SeedHarvestComponentMountain), which are also child classes of their original ones. Those 3 bush types are finally remapped in the >>PrimalGameData_BP<<.
So what does this mean for you?
Well because I am remapping/overwriting the original bush-entries with my own ones it is possible that newly added items by the ARK-Devs are not showing up in those bushes until I add them.
The same counts for other mods which are remapping resources. In this case you maybe have to prioritize this or the other mod via mod order.
What happens if I remove this mod?:
The berries/seeds are vanished. Game will still work fine.
FAQ:
Is it working on Map XY ?
Well, I just remapped the Bushes. So if the Map uses the same Bushes, which I guess every Map does, then yes.
The Center for example seems to use the same Bushes. So yes, it is working there.
Valhalla seems to work as well (THX Athos42)
Can you add a setting to the Game.ini or GameUSerSettings.ini for changing Stack-Size or other things?
Some options are now available, but changing StackSize is still not possible and maybe never will.
Known Bugs:
- When changing the UseInterval via Option, the cooldown overlay in the inventory still shows the initial value. As a workaround, I hardcoded this initial value 0.0. This way the inventory thinks there is no cooldown at all and doesn not show an overlay.
Mod-ID:
672027251
Donation: