飞龙裂缝和死亡蠕虫岛(该岛的地图扩展)
Wyvern Crevasse and Deathworm Island (Map Extension for The Island)
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模组介绍
模组 ID:931213038
查看英文原文
Mod ID:931213038
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January 2021 Update I'm back, after a long time away from Ark modding. This update changes the way the wyvern egg spawning is handled. I have returned this to using vanilla wyvern egg spawning mechanics. However, this return to vanilla means that it will not support modded (remapped) wyverns, such as are found in Classic Flyers. In other words, if you use Classic Flyers or any other mod that remaps the base wyvern class, Wyverns will spawn but eggs will not. If anyone else wants to take the source files to tackle mod-compatibility, feel free to contact me (note: I won't accept random, no-context friend requests) and I can send source files. For now, I am done updating this mod.
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This is a map extension that adds two "floating" islands (they're both accessible by walking and/or swimming, but do not alter the island's base terrain). One adds a deathworm spawner (set to spawn only 1), the other adds wyverns (should spawn about 6-9).
This also adds some SE resources around the map; sulfer by the volcano, silk around mountain tops, salt (look for bones) in areas creatures often fight like Carno island. May add more resources like that later, depending on feedback.
Other than some slight polishing or bug fixing, this should be a finished mod.
Quick FAQ section:
1. Does this add SE dinos other than Wyverns and Deathworms?
No, it does not. I felt Wyverns and Deathworms were the hardest dinos to place using the existing spawners, so I decided to make special areas for them to live. If you want to make the other SE creatures spawn on the island, this is possible through .ini configuration. The spawner I use on the wyvern crevasse is SE_DinoSpawnEntriesWyvern. (I used a different method for spawning the deathworm, since they liked to despawn too much to use the standard method) For more information about how to set up your .ini, I suggest using google (or your search engine of choice).
2. Will this work with such-and-such other mod?
This is a map extension. It should not interfere with any mod other than other map extensions, and only then if they're trying to add terrain/etc to the same locations used in this one. Due to map conflicts, vanilla wyvern egg spawning is broken. In order to fix that, I added a buff that tweaks values on the wyvern's base class - which means that remapped wyverns such as found in classic flyers will not get the benefit of that fix.
3. How often do wyverns spawn eggs, and where?
Vanilla mechanics. 7 spots along the walls for nests.
4. Do alpha Deathworms and/or Wyverns spawn?
Yes.
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January 2021 Update I'm back, after a long time away from Ark modding. This update changes the way the wyvern egg spawning is handled. I have returned this to using vanilla wyvern egg spawning mechanics. However, this return to vanilla means that it will not support modded (remapped) wyverns, such as are found in Classic Flyers. In other words, if you use Classic Flyers or any other mod that remaps the base wyvern class, Wyverns will spawn but eggs will not. If anyone else wants to take the source files to tackle mod-compatibility, feel free to contact me (note: I won't accept random, no-context friend requests) and I can send source files. For now, I am done updating this mod.
-------------------------------------------------------------------------------------------------------------------------------
This is a map extension that adds two "floating" islands (they're both accessible by walking and/or swimming, but do not alter the island's base terrain). One adds a deathworm spawner (set to spawn only 1), the other adds wyverns (should spawn about 6-9).
This also adds some SE resources around the map; sulfer by the volcano, silk around mountain tops, salt (look for bones) in areas creatures often fight like Carno island. May add more resources like that later, depending on feedback.
Other than some slight polishing or bug fixing, this should be a finished mod.
Quick FAQ section:
1. Does this add SE dinos other than Wyverns and Deathworms?
No, it does not. I felt Wyverns and Deathworms were the hardest dinos to place using the existing spawners, so I decided to make special areas for them to live. If you want to make the other SE creatures spawn on the island, this is possible through .ini configuration. The spawner I use on the wyvern crevasse is SE_DinoSpawnEntriesWyvern. (I used a different method for spawning the deathworm, since they liked to despawn too much to use the standard method) For more information about how to set up your .ini, I suggest using google (or your search engine of choice).
2. Will this work with such-and-such other mod?
This is a map extension. It should not interfere with any mod other than other map extensions, and only then if they're trying to add terrain/etc to the same locations used in this one. Due to map conflicts, vanilla wyvern egg spawning is broken. In order to fix that, I added a buff that tweaks values on the wyvern's base class - which means that remapped wyverns such as found in classic flyers will not get the benefit of that fix.
3. How often do wyverns spawn eggs, and where?
Vanilla mechanics. 7 spots along the walls for nests.
4. Do alpha Deathworms and/or Wyverns spawn?
Yes.