赛博科技 - Gen2
CyberTek - Gen2
76561198039424097
Steam工坊
预览截图
1 张图片
主预览图
左右滑动查看更多 · 点击图片查看原图
模组介绍
CyberTek - 来自未来的第二代可定制装备!
查看英文原文
CyberTek - Gen2 customizable gear from the Future!
Mod ID: 2296615083
Compatible with Upgrade Station!
Please show your support by
Spawn Codes
GameUserSettings.ini settings
CyberTek Item ConfigOverrideItemCraftingCosts
All CyberTek Items/Structures do not require a Tekgram to be unlocked/learnt to use/create.
Don\\\'t like a particular CyberTek item?
We have options to to blacklist and whitelist amongst tons of other customizable options (see below)!
Structures
Weapons and Ammo
Armor
CyberTek Helmet, Chestpiece, Leggings, Gauntlets and Boots protect against radiation and all other protections from the Hazard Suit (this can now be turned off in GUS settings)
Vehicles
Saddles
Skins
Donate
Mod ID: 2296615083
Compatible with Upgrade Station!
Please show your support by
Overview
Spawn Codes
GameUserSettings.ini settings
CyberTek Item ConfigOverrideItemCraftingCosts
All CyberTek Items/Structures do not require a Tekgram to be unlocked/learnt to use/create.
Don\\\'t like a particular CyberTek item?
We have options to to blacklist and whitelist amongst tons of other customizable options (see below)!
Structures
- CyberTek Bench - Used to craft CyberTek (requires level 1 and 0 engram points to learn by default), ini settings to either blacklist or whitelist crafting of CyberTek items
- CyberTek Skin Wardrobe - Used to craft CyberTek Armor Skins (requires level 1 and 0 engram points to learn by default), Skins only work on CyberTek Armor, ini settings to either blacklist or whitelist crafting of CyberTek skins
- CyberTek Generator - Does not require element/fuel, ini settings to edit max range, quiet to run, removed visual annoyance and can be picked up
Weapons and Ammo
- CyberTek Railgun - Does not require element/ammo, unlimited durability (can change in settings!), useable underwater, faster reloads, damage can be configured via ini settings, no camera shake when firing and will never overheat
- CyberTek Rifle - Does not require element/fuel, unlimited durability (can change in settings!), damage can be configured via ini settings, no camera shake when firing and will never overheat
- CyberTek Sword - Does not require element/fuel, unlimited durability (can change in settings!), damage can be configured via ini settings
- CyberTek Claws (Genesis Part 1) - Unlimited durability (can change in settings!) and damage can be configured via ini settings
- CyberTek Tranq Gun and Tranq Darts - Instantly knocks out tameable dinos and drains all their food! Tranq Gun is useable underwater and CyberTek Tranq Gun has Unlimited durability (can change in settings!)
- CyberTek Mining Drill (Genesis Part 1) - Does not require gasoline, fuel and unlimited durability (can change in settings!), customizable resource multipler (can change in settings!)
- CyberTek Tek Phase Pistol (Genesis: Part 2) - Does not require element/fuel, unlimited durability (can change in settings!), GUS to allow healing of wild (non-tamed) creatures on PvP, Can be used underwater (can change in settings!), damage and healing can be configured via ini settings, stun dino weight can be configured via ini settings
- CyberTek Tek Bow (Genesis: Part 2) - Does not require element shards/fuel, unlimited durability (can change in settings!), damage on all modes can be configured via ini settings
Armor
CyberTek Helmet, Chestpiece, Leggings, Gauntlets and Boots protect against radiation and all other protections from the Hazard Suit (this can now be turned off in GUS settings)
- CyberTek Helmet - Annoying first-person overlay has been removed, does not require element/ammo, unlimited durability (can change in settings!)
- CyberTek Chestpiece - Does not require element/ammo, unlimited durability (can change in settings!)
- CyberTek Leggings - Does not require element/ammo, unlimited durability (can change in settings!)
- CyberTek Gauntlets - Does not require element/ammo, unlimited durability (can change in settings!)
- CyberTek Boots - Does not require element/ammo, unlimited durability (can change in settings!)
- CyberTek Shoulder Cannon (Genesis Part 1) - Does not require element/ammo, unlimited durability (can change in settings!), 3-modes of damage (standard, rapid fire and overcharge) can be configured via ini settings, new Target Setting \\\'Only Aggressive Creatures\\\'. This will only target nearby aggressive creatures or non-aggressive if they are attacking you, and will never overheat
- CyberTek Tek Shield - Does not require element/ammo, unlimited durability (can change in settings!)
Vehicles
- CyberTek Hover Skiff - Does not require element/fuel, custom GUS settings to adjust Max Weight and Max Health of Skiff, does not get one-shot from lava
Saddles
- CyberTek Astrodelphis Starwing Saddle (Genesis: Part 2) - Saddle no longer requires Element to fly and shoot Element based attacks (will still require Grenades to fire explosive bombs), damage can be configured via ini settings
- CyberTek Astrocetus Tek Saddle (Genesis Part 1) - Tekgram requirement removed from passenger seats, Tekgram required to drop bombs (for the moment)
- CyberTek Megalodon Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
- CyberTek Mosasaur Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
- CyberTek Rex Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
- CyberTek Tapejara Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
- CyberTek Rock Drake Tek Saddle - Does not require element/ammo, damage can be configured via ini settings
Skins
- Skins added: Corrupted Avatar, Federation Exo, Manticore, HomoDeus, Poglin Mask Skin, Corrupted, Valentine, Mutated Survivor, Inflatable Rex and more!
Want to Donate / help the development of CyberTek
Donate