Kronos 贸易中心 v1.22(WIP)
Kronos' Trade Center v1.22 (WIP)
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模组介绍
模组编号:603370998
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MOD ID: 603370998
Tribe Elysium has come to the island in search of trade opportunities.
This mod adds a variety of craftable smithy variants that act as a trade shop. The inventory consists of an almost complete representation of existing resources as well as many custom structures and environment assets.
The Economy within this mod is currently under reconstruction and is being formatted to fit vanilla gameplay by default. Additional INI file options will be added to allow servers to customize prices for different gather rates. Please feel free to leave any feedback suggestions or crazy ideas you would like to see.
- DM's switched to basic table to reduce file size from 926MB to 555MB
- Water Wheel and Windmill Additional Utilities
- Arms and Armor Stall
- Fish Trap
- Utility Shop (darts, ammo, narqs, fert)
- Sculptist / Statues
- Area coverings
- Storage Containers
- Signal Fires
- Ongoing texturing / animation / economy balancing
*known to be bugged such that non-owners cannot use the trade feature: Working on fix*
- spawn item via
Cheat giveitem "Blueprint'/Game/Mods/TradeCenter/TEST/PersonalShop/PrimalItemStructure_CustomTrade.PrimalItemStructure_CustomTrade'" 1 1 0
-place a "note" with the amount you want your item to be sold at in stall inventory slot 1
-slot 2 will need to be the item you want to be sold, then fill the rest of your shop with the inventory
-qty to be sold can be cycled from multi use radial (1,5,10,25,50,100) and the price will be for what ever the qty is set to (not the individual pieces)
Tribe Elysium has come to the island in search of trade opportunities.
This mod adds a variety of craftable smithy variants that act as a trade shop. The inventory consists of an almost complete representation of existing resources as well as many custom structures and environment assets.
The Economy within this mod is currently under reconstruction and is being formatted to fit vanilla gameplay by default. Additional INI file options will be added to allow servers to customize prices for different gather rates. Please feel free to leave any feedback suggestions or crazy ideas you would like to see.
Current Version v1.22
- DM's switched to basic table to reduce file size from 926MB to 555MB
Upcoming Additions
- Water Wheel and Windmill Additional Utilities
- Arms and Armor Stall
- Fish Trap
A Little Further Out
- Utility Shop (darts, ammo, narqs, fert)
- Sculptist / Statues
- Area coverings
- Storage Containers
- Signal Fires
- Ongoing texturing / animation / economy balancing
Custom Trade Stall v1.21 in test version
*known to be bugged such that non-owners cannot use the trade feature: Working on fix*
- spawn item via
Cheat giveitem "Blueprint'/Game/Mods/TradeCenter/TEST/PersonalShop/PrimalItemStructure_CustomTrade.PrimalItemStructure_CustomTrade'" 1 1 0
-place a "note" with the amount you want your item to be sold at in stall inventory slot 1
-slot 2 will need to be the item you want to be sold, then fill the rest of your shop with the inventory
-qty to be sold can be cycled from multi use radial (1,5,10,25,50,100) and the price will be for what ever the qty is set to (not the individual pieces)