笼式结构:回归根源
Cage Structures: Back to the Roots
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模组介绍
注意:此模组可能将不再更新。
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NOTICE: This mod will probably no longer be updatded. Everything still works, but there is a new version of this mod here.
There should be no conflicts with running both mods at the same time. The cage structures are separate objects from the caveman structures with different names, durability, engrams...
The reason I released it as a new mod instead of an update are some core changes in the structure placement for better compability. Thanks for all the feedback I got here, it helped a lot to improve the mod.
Adds new cage building components to build a more primitive base.
Content:
-Cage Foundation
-Cage Walls
-Cage Ceiling
-Cage Door
-Cage Ramp
-Cage Railing
-Cage Palisade (two times the height of a wall)
-Cage Ramp
-Cage Windows (Window 1 looks better in Windowframe 1, Window 2 in Windowframe 2 or any other frame)
-Cage Gate (the small one, a stego fits through)
-Cage Pillar (I experienced the cage pillar to hang in the air if its build from a ceiling down. put a stone one at the bottom to avoid this ugliness)
-Portable Taming Cage (a wall that can be build directly on the ground without foundation and can be picked up, weights 2 instead of 4)
Requirements:
Every caveman should learn how to build a cage right after he figured out how to make a fire. So the cage building skills are learned from level 5 to 15.
Crafting Costs and Placement:
The components are crafted in the inventory out of wood, thatch and fiber (the gate and pillar also need stone and hide) and have the same durability like stone structures. Works great with the vanilla structures, everything snaps together. The new components do not use a placement collision check, that means you can build the structures through other stuff.
Notice:
There are reports about performance loss (fps drops) while building big bases out of cage structures. One way to avoid or at least reduce this is to combine the cage with wood/ stone/ adobe structures. Another way is to turn down the graphics (the shadows may cause big perfomance issues). I am not sure if that is fixable in the future, the nice looking details of the structures have their price...
Spawning Codes:
There is a complete list in the discussion thread thanks to v1sper:
http://steamcommunity.com/workshop/filedetails/discussion/831786518/142261352666123793/
Mod ID:
831786518
Check out my other mods:
Crossbola
http://steamcommunity.com/sharedfiles/filedetails/?id=774781646
Bazooka Bola
http://steamcommunity.com/sharedfiles/filedetails/?id=778634242
Bazooka Cannon
http://steamcommunity.com/sharedfiles/filedetails/?id=784080729
Berry Sickle
http://steamcommunity.com/sharedfiles/filedetails/?id=819435265
Narco Smithy
http://steamcommunity.com/sharedfiles/filedetails/?id=793313515
Black Draedon
http://steamcommunity.com/sharedfiles/filedetails/?id=793456244
This mod is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.
There should be no conflicts with running both mods at the same time. The cage structures are separate objects from the caveman structures with different names, durability, engrams...
The reason I released it as a new mod instead of an update are some core changes in the structure placement for better compability. Thanks for all the feedback I got here, it helped a lot to improve the mod.
Adds new cage building components to build a more primitive base.
Content:
-Cage Foundation
-Cage Walls
-Cage Ceiling
-Cage Door
-Cage Ramp
-Cage Railing
-Cage Palisade (two times the height of a wall)
-Cage Ramp
-Cage Windows (Window 1 looks better in Windowframe 1, Window 2 in Windowframe 2 or any other frame)
-Cage Gate (the small one, a stego fits through)
-Cage Pillar (I experienced the cage pillar to hang in the air if its build from a ceiling down. put a stone one at the bottom to avoid this ugliness)
-Portable Taming Cage (a wall that can be build directly on the ground without foundation and can be picked up, weights 2 instead of 4)
Requirements:
Every caveman should learn how to build a cage right after he figured out how to make a fire. So the cage building skills are learned from level 5 to 15.
Crafting Costs and Placement:
The components are crafted in the inventory out of wood, thatch and fiber (the gate and pillar also need stone and hide) and have the same durability like stone structures. Works great with the vanilla structures, everything snaps together. The new components do not use a placement collision check, that means you can build the structures through other stuff.
Notice:
There are reports about performance loss (fps drops) while building big bases out of cage structures. One way to avoid or at least reduce this is to combine the cage with wood/ stone/ adobe structures. Another way is to turn down the graphics (the shadows may cause big perfomance issues). I am not sure if that is fixable in the future, the nice looking details of the structures have their price...
Spawning Codes:
There is a complete list in the discussion thread thanks to v1sper:
http://steamcommunity.com/workshop/filedetails/discussion/831786518/142261352666123793/
Mod ID:
831786518
Check out my other mods:
Crossbola
http://steamcommunity.com/sharedfiles/filedetails/?id=774781646
Bazooka Bola
http://steamcommunity.com/sharedfiles/filedetails/?id=778634242
Bazooka Cannon
http://steamcommunity.com/sharedfiles/filedetails/?id=784080729
Berry Sickle
http://steamcommunity.com/sharedfiles/filedetails/?id=819435265
Narco Smithy
http://steamcommunity.com/sharedfiles/filedetails/?id=793313515
Black Draedon
http://steamcommunity.com/sharedfiles/filedetails/?id=793456244
This mod is protected by the Attribution-NonCommercial-NoDerivatives 4.0 International Creative Commons License.