恐龙巢(续)
Dino Nests Continued
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模组介绍
恐龙巢继续,现在由新的管理层管理!
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Dino Nests Continued, now under new management!
Dino Nests adds nests with eggs in the game. The nests spawn by the dinos, essentially making this mod compatible with every map there is. By default all nests have equal chance to spawn, and the rates can be controlled via .ini settings.
Nests spawn by female egg-laying dinos. Because of problems with incubation rates, eggs in nests no longer incubate at all. Once picked up, they reset and start incubating when dropped. Nests have blue fireflies around them, to help them be found easier. This can be disabled with an .ini setting. Nests appear empty until you get close enough.
Not sure if mod is working? Use the cheat ScriptCommand NFind If it finds nests, you're good to go!
Mod ID=943290066
cheat ScriptCommand NFind (lists all nests and eggs to the user)
cheat ScriptCommand NDestroy (destroys nests but not eggs)
cheat ScriptCommand NDestroyEggs (destroys all eggs on ground)
cheat ScriptCommand NDestroyBabies (destroys wild babies in the map)
cheat ScriptCommand NSpawn 4 (sets a nest to spawn every 4 seconds. change number to change spawn time.)
0 eggs is completely normal as the eggs don't spawn unless you get close enough. If you have a completely new game it might take a while before there are enough nests in the game to start noticing them. Use the NFind command to check if there are nests in the map if you're unsure or NSpawn if you want to change the spawn rate.
Keep in mind the commands are tested on my game and I can't guarantee they work exactly as intended on yours. If you have a mod that adds some kind of nests in the game, the NDestroy may destroy those as well. Use NFind to check that (based on class means it finds nests that are the ones added by my mod. By name means it has a name match, so either the old version nests or something another mod has added. All the nests listed by NFind will be destroyed by NDestroy)
Check GameuserSettings.ini discussion for more info.
UnfertilizedEggChance=0.0
GlobalNestLimit=0.0
NestRadius=8000
NestDuration=90
SpawnTime=4
AllowTamed=0
DisableParticles=0
Compatible with all maps (the Island, the Center, Scorched Earth and Ragnarok verified)
Possible mod conflict with Pet Res
Fully stackable
Nests breaking at approach (possibly linked to the nests having outlived their "lifespan")
Babies hatching from nests (reason unknwon and doesn't affect everyone)
Tamed dinos still making nests (should be fixed, and doesn't affect everyone)
I am currently technically homeless and spending time looking for an apartment, so progress may and will be slow.
-Completely rewriting mod, hopefully fixing several problems, most notably wild babies and tamed nests
-More nest types, for example dirt nest, rock nest etc.
-Water based nests
Wyvern nests will not be added, there are other mmods that already do that. Wild babies are not the intention of this mod, and are unlikely at best to be added.
Dino Nests adds nests with eggs in the game. The nests spawn by the dinos, essentially making this mod compatible with every map there is. By default all nests have equal chance to spawn, and the rates can be controlled via .ini settings.
Nests spawn by female egg-laying dinos. Because of problems with incubation rates, eggs in nests no longer incubate at all. Once picked up, they reset and start incubating when dropped. Nests have blue fireflies around them, to help them be found easier. This can be disabled with an .ini setting. Nests appear empty until you get close enough.
Not sure if mod is working? Use the cheat ScriptCommand NFind If it finds nests, you're good to go!
Mod ID=943290066
Console Commands
cheat ScriptCommand NFind (lists all nests and eggs to the user)
cheat ScriptCommand NDestroy (destroys nests but not eggs)
cheat ScriptCommand NDestroyEggs (destroys all eggs on ground)
cheat ScriptCommand NDestroyBabies (destroys wild babies in the map)
cheat ScriptCommand NSpawn 4 (sets a nest to spawn every 4 seconds. change number to change spawn time.)
0 eggs is completely normal as the eggs don't spawn unless you get close enough. If you have a completely new game it might take a while before there are enough nests in the game to start noticing them. Use the NFind command to check if there are nests in the map if you're unsure or NSpawn if you want to change the spawn rate.
Keep in mind the commands are tested on my game and I can't guarantee they work exactly as intended on yours. If you have a mod that adds some kind of nests in the game, the NDestroy may destroy those as well. Use NFind to check that (based on class means it finds nests that are the ones added by my mod. By name means it has a name match, so either the old version nests or something another mod has added. All the nests listed by NFind will be destroyed by NDestroy)
User Settings
Check GameuserSettings.ini discussion for more info.
UnfertilizedEggChance=0.0
GlobalNestLimit=0.0
NestRadius=8000
NestDuration=90
SpawnTime=4
AllowTamed=0
DisableParticles=0
Compatibility
Compatible with all maps (the Island, the Center, Scorched Earth and Ragnarok verified)
Possible mod conflict with Pet Res
Fully stackable
Known problems
Nests breaking at approach (possibly linked to the nests having outlived their "lifespan")
Babies hatching from nests (reason unknwon and doesn't affect everyone)
Tamed dinos still making nests (should be fixed, and doesn't affect everyone)
Future plans
I am currently technically homeless and spending time looking for an apartment, so progress may and will be slow.
-Completely rewriting mod, hopefully fixing several problems, most notably wild babies and tamed nests
-More nest types, for example dirt nest, rock nest etc.
-Water based nests
Wyvern nests will not be added, there are other mmods that already do that. Wild babies are not the intention of this mod, and are unlikely at best to be added.